фоллаут 4 мод see through scopes

Улучшенные прицелы | See Through Scopes

Мод добавляет в Fallout 4 новые прицелы, либо заменяет ванильные, в зависимости от вашего выбора в ходе установки.

17 новых патчей для дополнений.
Исправления:
— Исправлена ​​ошибка, из-за которой прицел Lk-05 2.5x не центрировались
— Исправлена ​​ошибка, из-за которой разведывательные прицелы R91AR не центрировались
— Исправлена ​​проблема с черной сеткой в ​​Vektor 2.5x Combat Scope
— Исправлена ​​иконка рабочего места для точки шеврона

фоллаут 4 мод see through scopes. giphy. фоллаут 4 мод see through scopes фото. фоллаут 4 мод see through scopes-giphy. картинка фоллаут 4 мод see through scopes. картинка giphy. Мод добавляет в Fallout 4 новые прицелы, либо заменяет ванильные, в зависимости от вашего выбора в ходе установки.

Особенности:
Настройка мода осуществляется с помощью голодиска, который автоматически добавляется в инвентарь после установки.
В случае утери голодиска можно создать его на химическом верстаке.
С помощью этого голодиска вы можете сделать следующее:
— Включить/отключить принудительное переключение вида от первого лица при прицеливании.
С помощью этой опции, при прицеливании в виде от 3-го лица будет происходить переключение в прицеливании от 1-го лица.
После прекращения прицеливания восстанавливается вид от 3-го.
— Переключить режим работы принудительного прицеливания: только для боевых прицелов или для всех.
— Включить/отключить эффект размытия при прицеливании.

фоллаут 4 мод see through scopes. giphy. фоллаут 4 мод see through scopes фото. фоллаут 4 мод see through scopes-giphy. картинка фоллаут 4 мод see through scopes. картинка giphy. Мод добавляет в Fallout 4 новые прицелы, либо заменяет ванильные, в зависимости от вашего выбора в ходе установки.

— Установить силу эффекта размытия
— Включить/отключить фикс отображения прицела в силовой броне в виде от 3-го лица.
При использовании боевых прицелов в силовой броне в режиме от третьего лица (и без использования опции «принудительное переключение вида»)
области видимости становятся наполовину невидимыми.
Если вас это раздражает и вы не хотите отказываться ни от своей силовой брони, ни от третьего лица, включите эту опцию.

Требования:
Fallout 4

Установка: (можно через менеджеры модов или вручную)
Как устанавливать моды читаем в данной теме.

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See Through Scopes

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Mod articles

Note about making a weapon with STS support
If you are not planning on publishing a standalone mod with STS support, you can skip this part.
For compatibility reasons, it is important th.

First, download the mod, and extract the rar file. It should contain the following folders:

First, make up your mind if you want to install the ADD or the REPLACE version of the mod.
To remind you, the ADD version adds all the scopes without changing any vanilla scopes.
The REPLACE version replaces the Short and Medium Scopes with 4x and 8x Combat Scopes respectively.
Furthermore, the REPLACE version replaces the Short and Long Recon scopes with 4x and 8x Recon Combat Scopes.

ESP’S
First, we make sure the ESP’s are in place.
There are 4 ESP’s you can choose from:

First, download the mod, and extract the rar file. It should contain the following folders:

Copy the CONTENTS of the following folder, in the following order to your Fallout 4 data directory.

Do you want the vanilla Short Scope to be replaced wi.

In short
Every scope has a default reticle. If you really dislike the default reticle, and are too lazy to visit a workbench and change it, then this article is for you. This article will explain how to modify the default reticles of any weapon.
NOTE: The framework is required.

Before you start
— Make sure you have the framework installed.
— Make sure you know where you Fallout 4 Data folder is.
— Determine of which weapon you want to edit the default reticle.
— Determine which kind of reticle and dot you want.

Changing the Default Reticle
First of all, open the explorer, and navigate to your Fallout 4 Data folder.
Next, go to the following folder:
Materials > Scope
In this folder there will be a bunch o.

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See Through Scopes

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3840 comments

фоллаут 4 мод see through scopes. avatar. фоллаут 4 мод see through scopes фото. фоллаут 4 мод see through scopes-avatar. картинка фоллаут 4 мод see through scopes. картинка avatar. Мод добавляет в Fallout 4 новые прицелы, либо заменяет ванильные, в зависимости от вашего выбора в ходе установки.

CURRENTLY WORKING ON
Update 2.4.0 just released, including some fixes, a few new patches and Dynamic Sway as suggested by iCake.
Could introduce some bugs as it took me some time to put it all together (due to being busy with other stuff)

COMMON ISSUES
Wobble Effect is not working / Hold Breath does nothing
This might be caused by a mod conflict. Check if the following loose file is in your Data folder:
Data\Meshes\Actors\Character\_1stPerson\Behaviors\GunBehavior.hkx
It is most commonly added by Weapon Jiggle Remover. The installer has a patch for it.

THIS MOD AND VR
I dont have a VR setup myself, but what I’ve been told by other people:
The scopes do function, but do not zoom in properly.

GETTING/REMOVING THE SETTINGS HOLOTAPE

This should fix the issue.

Better Weapon Mod Descriptions Patch
Reason: Patch for a much older version
Effects: Invisible scope models, crashes when selecting a 8x Combat Scope for the Combat Rifle

STS Patch for «Only Death Can Part Us»
Reported by «thelivingdead879», causes duplicate scopes to show up, misalignment issues, that sorta stuff

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See Through Scopes

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About this mod

Adds see-through (so no scope overlay) Combat Scopes to various weapons.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Version 2.4.0

Version 2.3.6

Version 2.3.5

Version 2.3.4

Version 2.3.3

Version 2.3.2

Version 2.3.1

Version 2.3.0

Version 2.2.3

Version 2.2.2

Version 2.2.1

Version 2.2

Version 2.1.1

* NOTE: Update the mod, then download Fallrim Tools to edit your save. In the «Scripts» and «Script Instances» section, remove any reference to «CombatScopeFixPowerArmor» and «CombatScopesForceFirstPerson». This should solve the papyrus spamming

Version 2.1.0

Version 2.0.2

Version 2.0.1

Version 1.21

Version 1.20

Version 1.19.1

Version 1.19

Version 1.18.6

Version 1.18.5

Version 1.18.4

Version 1.18.3

Version 1.18.2

Version 1.18.1

Version 1.18

Version 1.17.2

Version 1.17.1

Version 1.16.1

Version 1.16

Version 1.15.1

Version 1.14.2

Version 1.13.1

Version 1.12.4

Version 1.12.3

Version 1.12.2

Version 1.12

Version 1.11.5

Version 1.11.2

Version 1.11.1

Version 1.11

Version 1.10

Version 1.9.2

Version 1.9

Version 1.8

Version 1.7.3

Version 1.7.2

Version 1.7.1

Version 1.7

Changed Files:
3dscopes-replacer-addons
3dscopes-addons
Added Files:
3dscopes-deagleaddon
3dscopes-replacer-deagleaddon
3dscopes-wh77addon

Version 1.6.1

Changed Files:
3dscopes.esp
3dscopes-replacer.esp
3dscopes-addons.esp
3dscopes-replacer-addons.esp
3dscopes-r91maddon.esp
3dscopes-replacer-r91maddon.esp

Version 1.6

Changed Files:
Virtually all ESP files
New Files:
XXXCombatSightShort.nif variants for every weapon
Removed Files:
None

Version 1.5.2

Changed Files:
3dscopes-g3addon.esp
r91CombatSight_1.nif
New Files
3dscopes-addons.esp
3dscopes-replacer-addons.esp
3dscopes-r91maddon
3dscopes-replacer-r91maddon
Removes Files
3dscopes-r91addon
3dscopes-replacer-r91addon

Version 1.5.1

Version 1.5

Version 1.4

Both straight donations and premium membership donations accepted

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In Short
This mod either adds new scopes or replaces the short scopes, depending on your choice.
This applies for pretty much all of the vanilla weapons that can be equiped with scopes.
Includes 2.5x, 4x, and 8x scopes, both normal and recon variants.
The 4x and 8x scope variants are affected by the sniper perk, the 2.5x scopes are NOT.

Features
— Customizable reticles
— Optional forced first person perspective when aiming
— Optional blur effect when aiming
— Hold-Breath feature
— Customizable aiming sway intensity
— Possibility to customize the default reticles (See Articles section)
— Addon-support for many existing weapon mods (See Add-on section below)

For a manual installation guide, see the articles section

UPDATE 2.4.0
— Added an optional Power Armor fix. This fixes the issues some 8x Combat Scopes have when using the X-01 Right Arm or the Tesla Right Arm. Works by modifying first person meshes of said Power Armor items.
— Included Dynamic Sway as suggest by iCake. Crouching, the Sniper Perk, Stability Armor/Weapon mods now reduce the amount of sway. Tweakable if necessary. See description for details.
— Consisteny pass. Some scopes got the benefit from the Sniper Perk while they shouldn’t and vice versa.
— Lever Action Combat Scopes have been redone.
— Optional Recon Ripple Effect Remover. Removes the distortion effect when using Recon Scopes.
— Added support for the Creation Club Manwell Rifle and Carbine
— Fixed the incorrect, double hold breath prompt when using a vanilla, overlay scope.
— Fixed an issue where certain sights would not have the correct sway applied to them.

UPDATE: 2.3.6
— Fixed the Deliverer scopes becoming opaque when firing too fast
— Forced patch to fix the broken ‘crippled arms animation’ for the Service Rifle by DeadPool to be installed always
— Added a patch to fix the broken ‘crippled arms animation’ for the M2 Flamethrower, as the author of that mod hasn’t included this fix in his mod yet.

UPDATE: 2.3.5
— More fixes and updates to the Hold Breath Feature
— Attempt 2 at preventing it from staying after stopping with aiming
— Activating the hold breath trigger while not aiming will now delete it, allowing for users to clean it up.
— Fixed the CC Zetan Arsenal scopes not working correctly and appearing opague
— Fixed a vanilla issue: the pipe revoler with a pistol grip had broken «arms are crippled» animations. This is now fixed, which means the weapon functions normally when using STS
— Updated the add-on for the Hand Made Antimateriel Rifle by Shoeburglar. Make sure the HMAR is updated as well.
— Added an auto-detect feature to the installer for the weapon add-on patches
(Note 1: works only properly in Vortex and is still buggy: if you enable this option and then disable it again later, it remains enabled. Restart the installer to fix this)
(Note 2: In NMM, it is enabled and cannot be disabled, again, due to a «bug» in NMM)
(Note 3: If you hate this behavior in NMM, there is a non-auto detect version available for download)

UPDATE: 2.3.4
— Changed the way the mod handles the ‘Hold Breath’ activator. It deletes and respawns it now instead of hiding it. Should fix issues with the activator randomly disappearing during a playthrough.
— Fixed an invalid reference in the TakeCover path
— Changed the way the installer handles a patch for the Service Rifle
— Fixed the installer installing pack 6 instead of pack 5 and vice versa.

HOTFIX 2.3.3
— Fixed broken animations on the Caravan Shotgun if installed
— Fixed a rare issue where the Hold Breath Activator would disappear
— Fixed the RU556 scopes being horrible misaligned due to a copy error
— Included the ‘Fix First Person to Third Person reload bug patch’ by default
— Should have fixed NMM download issues

HOTFIX 2.3.2
— Fixed an issue with the FOMOD installer not properly installing an animation patch for the F4NV Service Rifle
NOTE: Expect some issues due to the size of the update

HOTFIX 2.3.1
— Fixed some issues with the FOMOD installer not properly installing meshes or ESP’s
NOTE: Expect some issues due to the size of the update

UPDATE: 2.3.0
— Added Hold Breath Feature
— Added configurable sway. Sway while aiming can now be configured.
— Reworked script logic
— Recentered ALL scopes due to animation/logic changes with the hold breath feature
— Added three new reticles and a new dot:
— Reticle: DR4, Small
— Reticle: Rangefinder
— Reticle: Rangefinder Triple, Small
— Dot: Cross, Rangefinder
— Changed the thin chrevron to a small chevron
— Added

17 new addon patches
Fixes:
— Fixed the Lk-05 2.5x scope not being centered
— Fixed the R91AR Recon Scopes not being centered
— Fixed a black reticle issue with Vektor 2.5x Combat Scope
— Fixed the workbench icon for the chevron dot

UPDATE: 2.2.3
— Fixed an issue with the replacer version of the Smaller Institute Weapons Patch

UPDATE: 2.2.2
— Fixed an issue with a debug notification appearing when it shouldn’t
— Fixed the issue where entering a vertibird would break the auto-toggle perspective option.
NOTE: Requires to disable, then re-enable this feature.

UPDATE: 2.2
— Added the RobCo Recon Scope patch

UPDATE: 2.1.1
— Fixed an issue with the 4x Mosin Nagant Scope
— Fixed an issue with the Creation Club Prototype Gauss Rifle in combination with the prepacked files
— Fixed an issue with papyrus log spam*
— Fixed some issues with the Lee Enfields 8x scope, and combining scopes with the silenced barrel

* NOTE: Update the mod, then download Fallrim Tools to edit your save. In the «Scripts» and «Script Instances» section, remove any reference to «CombatScopeFixPowerArmor» and «CombatScopesForceFirstPerson». This should solve the papyrus spamming

UPDATE: 2.1.0
— Fixed an issue involving character behavior (not being able to rotate head and such)
— Fixed a misaligned scope for the R91 Assault Rifle
— Properly fixed an issue with regard to certain reticle customizations not working as intended.
— Added a couple of animation patches
— Added an option to remove (most) of the lens reflection when aiming
— Added an addon for the Lee Enfield by asXas

HOTFIX: 2.0.2
— Fixed the non-dlc Main ESP’s. No longer requires both DLC’s
— Fixed the Far Harbor ESP’s. No longer requires Nuka World
— Update the Reticle Customization to work with mods using «not-properly-constructed» material swaps.
— Updated some scope models a little bit to have a clearer view (Combat Rifle/Machine Gun)

UPDATE: 2.0.1
— Fixed an issue where using the Hunting Scope Recon Combat Scope (8x) would result in the player being unable to fire for the remainder of the session
— Fixed an issue where certain armor pieces would clip when aiming with certain 8x scopes
— Fixed an issue where the prepacked archive files were incorrectly named
— Fixed an issue with the Service Rifle scope reticles not being customizable
— Fixed some typos in the installer
— Slightly adjusted the Hunting Rifle scopes to make the sway more centered

UPDATE: 2.0
Complete redo of the mod. Techinical side of how scopes work has been changed.
Allows more scope shapes.
This initial version will probably contain some small errors.
A general outline of the changes in this update:
— More consistent crafting recipes/perk requirements
— All weapons now have 2.5x, 4x and 8x (Recon) Scopes
— Replacer version now replaces the short scope (4x) and medium scope (8x)
— Reticle textures have been redone
— Framework merged by default into the main ESP
— Dropped some addons that were no longer available on NexusMods
— Added a patch for Smaller Institute Weapons
— Added some additional addon patches
— Changed the holotape-giver-quest, should now work fine 😀

This mod aims to bring see through style scopes like you are used to from games like Call of Duty to Fallout.
This means that the there is no fade or scope overlay when using these scopes. The mod calls these Combat Scopes.
The scopes are available for most vanilla weapons. You can pick from 2.5x, 4x or 8x zoom.
Recon Scope variants are also available, with the same zoom options.
The 4x and 8x scope variants are affected by the sniper perk, the 2.5x scopes are NOT.
All the reticles for these scopes can be customized in-game.
The Scopes should spawn on NPC’s as well, and can be crafted on the weapons workbench.

The mod comes in two versions, ADD or REPLACE. The add version just adds the scopes to the game, and that’s it.
The replacer version REPLACES the Short and Medium scopes with 4x and 8x Combat Scopes respectively.
Furthermore, the Short Recon Scope is replaced with a 4x Recon Combat Scope, and the Long Recon Scope is replaced with an 8x Recon Combat Scope.
The 2.5x Combat Scope do not replace any existing scope, they just get added to the workbench.

The mod also comes with a settings holotape. You should get it automacally.
If you somehow lost the tape, or did not receive it, no worries. You can craft it at a Chemistry Station under the aid section.
With this settings tape you can do the following:

— Enable or disable Forced First Person Perspective when aiming
This forces your perspective into first person whenever you are in third person and try to aim while using a Combat Scope.
After you stop aiming, the perspective is restored to third person, if you previously were in third person.

— Toggle whether the Forced First Person Perspective works just for Combat Scopes or always

— Enable a blur effect when aiming using a Combat Scope

фоллаут 4 мод see through scopes. giphy. фоллаут 4 мод see through scopes фото. фоллаут 4 мод see through scopes-giphy. картинка фоллаут 4 мод see through scopes. картинка giphy. Мод добавляет в Fallout 4 новые прицелы, либо заменяет ванильные, в зависимости от вашего выбора в ходе установки.

— Set the strength of the blur effect

— Enable/Disable the hold breath feature for specific types of sights

— Configure the intensity and speed of the wobble effect while aiming

All bonuses are additive. So if you have the Sniper Perk, a Sharpshooter Stock and you are crouching, then sway is reduced by 15% + 15% + 30% = 60%
NOTE: These exact values can be tweaked by the user. See the «In-Game Options» section for details.

Easiest way is to use Nexus Mod Manager.
During the installation process, pick whether you want the ADD or REPLACE version of the mod, which DLC’s you have, and if you want to install add-ons
ONLY INSTALL ADDON-PATCHES FOR WEAPONS YOU ACTUALLY HAVE!

For a manual installation guide, see the articles section

It is recommended to do the following:
— Disable all the See Through Scopes related ESP’s, load your game.
— If enabled, disabled the blur and forced first person effects.
— Save your game.
— Exit the game
— Update the mod
— Re-enable all the See Through Scopes related ESP’s
This will cause all your scopes to disappear from your weapons.
It is possible to just update the mod without going through the hassle of disabling the mod first, though this might cause issues.

NOTE: It is most likely that all the scopes on add-on weapons will disappear, due to those ESP’s being completely redone

In game, you should have the See Through Scopes Settings Holotape in your inventory. Using this holotape, you can tweak the following behavior:
— Enable / Disable a blur effect when using Combat Scopes (applies to the scopes the Hold Breath feature is set to)
— Enable / Disable the Hold Breath feature, or tweak to which sights it should apply (Combat Scopes 4x and up / All Combat Scopes / All Sights)
— Enable / Disable a Forced First Person Perspective when aiming while using a Combat Scope
— Adjust the intensity and speed of the (optional) wobble effect applied when the Hold Breath feature is enabled

*Due to how this is implemented, each single armor piece counts as two. To achieve reduction of 10% per piece, set this value to 0.05

Now, enter the following into the console:
set to
For example, if I want to set the Crouch Sway Reduction to 55%, I would enter:
set SeeThroughScopesCrouchSwayReduction to 0.55
Repeat this process for every setting you want to customize
. IMPORTANT. You’re not done yet!
Open the See Through Scopes Settings Holotape, and pick the option «Load Custom Settings»
This will update the mod to use the values you just entered.

If you want to reset all these settings to their default, pick the option below it, «Reset to Default»

PROBLEM: Duplicate scopes are showing up in the crafting menu, are not mounted properly and are off-center
FIX: This is most likely caused by installing an add-on patch for a weapon you have not installed.
Disable this addon and the duplicate scopes should go away

PROBLEM: The Hunting Rifle 8x Scope is unusable when in my X-01 Power Armor (atleast have the right arm equipped)
FIX: There is an option in the installer to patch this issue.

PROBLEM: Combat Scopes affect the fire rate of the Hunting Rifle/.44
FIX: No fix. This has to do with how the scopes works. The ‘negative’ effect is losing just 1 point in your fire rate, which should be acceptable.

PROBLEM: I do not have my ‘See Through Scopes Settings’ holotape
FIX: Go to the Chemistry Station and look under the Misc tab. You should be able to craft it there. If it isn’t there, then the ESP is simply not active.

PROBLEM: Changing the player scale makes the reticles become off-center
FIX: Dont change your player scale 😛 As far as I am currently aware of, there is nothing much that can be done.
Other than manually tweaking all the offsets. It’s a vanilla problem. For instance, set the player scale to 0.1 and try using any vanilla sight. It will be off center as well.

PROBLEM: Changing the FOV has weird effects on the (8x) scopes
FIX: Make sure your 3rd and 1st person FOV is set to the same value. This can be done using the console like so: «fov 90 90»

Mods that already include Combat Scopes by themselfs:
.233 Pistol by Skibadaa
Alien Assault Rifle by henkspamadres
Desert Eagle by stabcops
Gatling Rifle by henkspamadres
IF-54 by Skibadaa
Jaguar MSX 200 LMG by DOOMBASED
Modular Kalash Assault Rifle by DOOMBASED
Pipe Shotgun by Elgoes
SCAR-LK by Doom
WH-77 by Skibadaa

v1.18 High Quality reticles made by mancika

89f33dc4db52a13c 3235cec9907584d5
e60601e21d1042c2 85666e934ff6f2db
f947d433264fdd90 64452a28ccbf33bb
12050cb2f23c601c 252c5404303b3e0e
6bbd2c70cabeedbb 4664b21c9917a5a6
99786ce92960fb65 ec27cdd360a1e377
766ebf545d137fdd abb9dedf2efabbdb
dd621a879c49d6b7 2ead9f9d6c7baa78
494b74ca61fb3ed8 12c23c146d8cc124

Some models, most likely for add-on weapons, are edited models of said add-on mod. Thus, some ‘custom’ scope models are not my own.
I merely made some very small edits so you would be able to see through them. Therefore, I take NO credit for these models.
If I am using one of your custom models and do not see your name listed below to acknowledge it is yours, please let me know.
Also, if you don’t want me to use your model, please let me know as well.

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See-Through-Scopes Framework

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About this mod

A framework for creating combat scopes for custom weapons. The resulting Combat Scopes work WITH OR WITHOUT the framework. This means that adding a combat scope to your weapon via this framework does two things:
— your mod works on its own
— if the user has installed the framework himself, he can now, without any adjustments to your mod

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Author’s instructions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Version 1.3.1

Version 1.2

Version 1.1

Version 1.0.1

Important Note
Since some people seem to miss it:
Mods MADE for this framework DO NOT REQUIRE the framework to be INSTALLED to WORK.
This means that your mod will work just fine for people who DO NOT have the framework installed.
These people just can not customize the reticle of your scope.
If those people install the framework, they do not need to modify anyhting else!
The framework-compatible mods will then have customizable reticles.

In Short
This framework is meant for both users and modders.
The framework itself provides the following functionality:

— Customize the reticle of any Combat Scope
— Optional force first person perspective when aiming a Combat Scope

What is important to note is that the framework is NOT required for users to use mods build for the framework. If the user does not have the framework installed, the mod works fine. If the user installs the framework, he can use the same mod without any adjustments and all of the sudden, he can customize his reticle or force first person perspective.
Let me stress that: The modder creates a single version of his mod. This mod works without having the framework installed. If a user decides to install the framework, then he is able to customize the reticles of all framework-compatible weapons.

An important note:
This framework does not add any keyswords.
Also, this framework is meant for Combat Scopes only. This framework by itself does not allow any customization of vanilla optics.

What kind of files does this mod modify? Does it add any keywords?
This mod by itself modifies ZERO vanilla assets. No meshes, textures, UI files or whatever files are modified.
It also does NOT add any keywords.
It does use the ‘ap_internal_modification_b_obsolete‘ and ‘ap_internal_modification_c_obsolete‘ as mod slots

UPDATE: v1.3.1
— Overhaul of the Chance Perspective code. The Force First Person function works much, MUCH better now.
Transition between third and first person is more responsive, happening immediately.
— Updated the icon for the normal chevron to be in line with the actual reticle.
— Added five new reticles and two new dots. Credits for those reticles and the horseshoe dot go to mancika
— Removed the syringes for the Change Perspective effect, and replaced it with a holotape. Tape is automatically added.
— Added an option to also install the v1.2.1 and lower scripts in case of upgrade issues.
NOTE: When updating, it is best to make sure you have the Force First Person / Change Perspective mode DISABLED before updating.

UPDATE: v1.2.1
— Fixed an issue with the Recon Scope customization. It should now work properly.

UPDATE: v1.2
— Adds images representing the crosshair or dot when customizing the reticle

UPDATE: v1.0.1
— Updated a lot of the names and descriptions. They should be more correct and clear now, thanks to Bottletopman
— Fixed a small issue with the Bracket with Dot (now named Square with Dot) displayed the Bracket without Dot instead.

INITIAL RELEASE : v1.0

Weapons Compatible with the Framework

What does the framework offer?
The framework offers the following:
— Customizable reticles.
About thirteen crosshairs and twelve different dots in three colors to choose from.
— A force first person mode for the Combat Scopes.
Use the See Through Scopes Settings holotape to enable or disable this effect.
— Custom reticles for custom guns.
As a mod author, you can create your own default reticle for your gun.

What are ‘See-Through-Scopes’ exactly?
Normal scopes use a fade-in-fade-out effect when using them. They also feature a screenoverlay. See-Through-Scopes act like reflex sights with zoom. There is no fade-in effect, nor are the edges of your screen going black. If you want to see how it looks on the vanilla guns, check out the See-Through Combat Scopes mod:
See-Through Combat Scopes

I’m a user, what do I need to do?
First of all, do you have the See-Through Combat Scopes mod installed? This mod adds Combat Scopes to practically all vanilla weapons. Version 1.11 and up of this mod include the framework, so there is no need to download it here. If you do not have this mod installed, and do not want Combat Scopes on your vanilla weapons, you can download the framework here. It is the main file, so clicking the download button on the top of this page should download the framework for you.

I’m a mod author, what do I need to do?
I would really like it when you download this framework, together with a tutorial document, and include the Combat Scopes with your weapon.
This results in:
a) me having to do less additional add-ons for the See-Through Combat Scopes mod, which reduces the amount of ESP’s and versions I have to maintain.
b) you having to deal with less posts begging for addition of said scopes.
Download the ‘DEVKIT’ in the optional files section.
If you publish a mod with framework support, please provide a link in your description to either the framework or the See Trough Scopes mod, so users of your mod can download the framework if they like.

Credits
Thanks to Bottletopman for providing me with better and more correct descriptions for the reticles and dots.
Credits to mancike for supplying five high quality reticles and one high quality dot for this mod.
I didn’t include all of his edits, mainly due to sorting reasons. For example, the duplex reticle is now called ‘Cross (Duplex)’ instead of just duplex.
So if some reticles or dots are still kinda named incorrectly due to this, blame me, not him.

89f33dc4db52a13c 3235cec9907584d5
e60601e21d1042c2 85666e934ff6f2db
f947d433264fdd90 64452a28ccbf33bb
12050cb2f23c601c 252c5404303b3e0e
6bbd2c70cabeedbb 4664b21c9917a5a6
99786ce92960fb65 ec27cdd360a1e377
766ebf545d137fdd abb9dedf2efabbdb
dd621a879c49d6b7 2ead9f9d6c7baa78
494b74ca61fb3ed8 12c23c146d8cc124

Other mods I worked on/helped with

Источник

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