фоллаут 4 мод vendor caps
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Vendor Caps
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Allows you to change the amount of caps carried by both wasteland and workshop vendors through a configuration menu on a holotape, without the need to switch plugins.
DLC Compatible.
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
No translation available on the Nexus
Version 1.5.2
Version 1.5
Version 1.3.2
Version 1.3.1
Version 1.3
Both straight donations and premium membership donations accepted
The mod has been completely rewritten in the Creation Kit and now functions a bit differently than the previous versions, the injection of caps is now done through script thus avoiding editing any original records. The plugin is also compatible with all DLCs.
ATTENTION!
if you still have the older version of this mod installed (v1.2) please uninstall it and make a save without it before installing the newer version.
v1.3 was completely rewritten in the Creation Kit and functions differently than 1.2 so make sure to remove it before updating, to avoid bugged vendor caps amounts.
Recommended:
I recommend you install the mod with the nexus mod manager, it will simplify
the installation and removal of the mod greatly.
Manual:
1. Open the downloaded archive
2. Copy the «VendorCaps.esp» file into your «Fallout4/Data» folder
3. Activate the plugin.
4. Play
******************************************************************
When loading a save with this mod for the first time, you will receive a holotape named»[Settings]Vendor Caps».
On a new game the holotape is given moments after you receive the pip-boy.
If you ever lose the first holotape you can craft another one at the chem station under «Utility», it costs nothing.
The holotape acts as a terminal with multiple choices described below:
! You do not need to reset vendor caps when changing cap amount, the script prevents duplication by resetting previous choice automatically before applying new choice.
It may take up to 2 in-game days for the changes to take effect.
******************************************************************
********************
UNINSTALL:
******************** *********
v1.2 : to remove the mod simply disable the plugin and make a new save without it, the caps should revert instantly after removal, if not please wait 2 in-game days and check the vendors again.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Vendor Caps
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Allows you to change the amount of caps carried by both wasteland and workshop vendors through a configuration menu on a holotape, without the need to switch plugins.
DLC Compatible.
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
No translation available on the Nexus
Version 1.5.2
Version 1.5
Version 1.3.2
Version 1.3.1
Version 1.3
Both straight donations and premium membership donations accepted
The mod has been completely rewritten in the Creation Kit and now functions a bit differently than the previous versions, the injection of caps is now done through script thus avoiding editing any original records. The plugin is also compatible with all DLCs.
ATTENTION!
if you still have the older version of this mod installed (v1.2) please uninstall it and make a save without it before installing the newer version.
v1.3 was completely rewritten in the Creation Kit and functions differently than 1.2 so make sure to remove it before updating, to avoid bugged vendor caps amounts.
Recommended:
I recommend you install the mod with the nexus mod manager, it will simplify
the installation and removal of the mod greatly.
Manual:
1. Open the downloaded archive
2. Copy the «VendorCaps.esp» file into your «Fallout4/Data» folder
3. Activate the plugin.
4. Play
******************************************************************
When loading a save with this mod for the first time, you will receive a holotape named»[Settings]Vendor Caps».
On a new game the holotape is given moments after you receive the pip-boy.
If you ever lose the first holotape you can craft another one at the chem station under «Utility», it costs nothing.
The holotape acts as a terminal with multiple choices described below:
! You do not need to reset vendor caps when changing cap amount, the script prevents duplication by resetting previous choice automatically before applying new choice.
It may take up to 2 in-game days for the changes to take effect.
******************************************************************
********************
UNINSTALL:
******************** *********
v1.2 : to remove the mod simply disable the plugin and make a new save without it, the caps should revert instantly after removal, if not please wait 2 in-game days and check the vendors again.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Vendor Caps
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Allows you to change the amount of caps carried by both wasteland and workshop vendors through a configuration menu on a holotape, without the need to switch plugins.
DLC Compatible.
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
No translation available on the Nexus
Version 1.5.2
Version 1.5
Version 1.3.2
Version 1.3.1
Version 1.3
Both straight donations and premium membership donations accepted
The mod has been completely rewritten in the Creation Kit and now functions a bit differently than the previous versions, the injection of caps is now done through script thus avoiding editing any original records. The plugin is also compatible with all DLCs.
ATTENTION!
if you still have the older version of this mod installed (v1.2) please uninstall it and make a save without it before installing the newer version.
v1.3 was completely rewritten in the Creation Kit and functions differently than 1.2 so make sure to remove it before updating, to avoid bugged vendor caps amounts.
Recommended:
I recommend you install the mod with the nexus mod manager, it will simplify
the installation and removal of the mod greatly.
Manual:
1. Open the downloaded archive
2. Copy the «VendorCaps.esp» file into your «Fallout4/Data» folder
3. Activate the plugin.
4. Play
******************************************************************
When loading a save with this mod for the first time, you will receive a holotape named»[Settings]Vendor Caps».
On a new game the holotape is given moments after you receive the pip-boy.
If you ever lose the first holotape you can craft another one at the chem station under «Utility», it costs nothing.
The holotape acts as a terminal with multiple choices described below:
! You do not need to reset vendor caps when changing cap amount, the script prevents duplication by resetting previous choice automatically before applying new choice.
It may take up to 2 in-game days for the changes to take effect.
******************************************************************
********************
UNINSTALL:
******************** *********
v1.2 : to remove the mod simply disable the plugin and make a new save without it, the caps should revert instantly after removal, if not please wait 2 in-game days and check the vendors again.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Vendor Caps
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Allows you to change the amount of caps carried by both wasteland and workshop vendors through a configuration menu on a holotape, without the need to switch plugins.
DLC Compatible.
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
No translation available on the Nexus
Version 1.5.2
Version 1.5
Version 1.3.2
Version 1.3.1
Version 1.3
Both straight donations and premium membership donations accepted
The mod has been completely rewritten in the Creation Kit and now functions a bit differently than the previous versions, the injection of caps is now done through script thus avoiding editing any original records. The plugin is also compatible with all DLCs.
ATTENTION!
if you still have the older version of this mod installed (v1.2) please uninstall it and make a save without it before installing the newer version.
v1.3 was completely rewritten in the Creation Kit and functions differently than 1.2 so make sure to remove it before updating, to avoid bugged vendor caps amounts.
Recommended:
I recommend you install the mod with the nexus mod manager, it will simplify
the installation and removal of the mod greatly.
Manual:
1. Open the downloaded archive
2. Copy the «VendorCaps.esp» file into your «Fallout4/Data» folder
3. Activate the plugin.
4. Play
******************************************************************
When loading a save with this mod for the first time, you will receive a holotape named»[Settings]Vendor Caps».
On a new game the holotape is given moments after you receive the pip-boy.
If you ever lose the first holotape you can craft another one at the chem station under «Utility», it costs nothing.
The holotape acts as a terminal with multiple choices described below:
! You do not need to reset vendor caps when changing cap amount, the script prevents duplication by resetting previous choice automatically before applying new choice.
It may take up to 2 in-game days for the changes to take effect.
******************************************************************
********************
UNINSTALL:
******************** *********
v1.2 : to remove the mod simply disable the plugin and make a new save without it, the caps should revert instantly after removal, if not please wait 2 in-game days and check the vendors again.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Vendor Caps
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Allows you to change the amount of caps carried by both wasteland and workshop vendors through a configuration menu on a holotape, without the need to switch plugins.
DLC Compatible.
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
No translation available on the Nexus
Version 1.5.2
Version 1.5
Version 1.3.2
Version 1.3.1
Version 1.3
Both straight donations and premium membership donations accepted
The mod has been completely rewritten in the Creation Kit and now functions a bit differently than the previous versions, the injection of caps is now done through script thus avoiding editing any original records. The plugin is also compatible with all DLCs.
ATTENTION!
if you still have the older version of this mod installed (v1.2) please uninstall it and make a save without it before installing the newer version.
v1.3 was completely rewritten in the Creation Kit and functions differently than 1.2 so make sure to remove it before updating, to avoid bugged vendor caps amounts.
Recommended:
I recommend you install the mod with the nexus mod manager, it will simplify
the installation and removal of the mod greatly.
Manual:
1. Open the downloaded archive
2. Copy the «VendorCaps.esp» file into your «Fallout4/Data» folder
3. Activate the plugin.
4. Play
******************************************************************
When loading a save with this mod for the first time, you will receive a holotape named»[Settings]Vendor Caps».
On a new game the holotape is given moments after you receive the pip-boy.
If you ever lose the first holotape you can craft another one at the chem station under «Utility», it costs nothing.
The holotape acts as a terminal with multiple choices described below:
! You do not need to reset vendor caps when changing cap amount, the script prevents duplication by resetting previous choice automatically before applying new choice.
It may take up to 2 in-game days for the changes to take effect.
******************************************************************
********************
UNINSTALL:
******************** *********
v1.2 : to remove the mod simply disable the plugin and make a new save without it, the caps should revert instantly after removal, if not please wait 2 in-game days and check the vendors again.