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Sprint Mod
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About this mod
This is the sprint mod made by Lork tweaked by Ez0n3. It has been updated to work with NVSE.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
If you use this mod please give Ez0n3 and Lork credit since he is the original author of it.
File credits
Lork: Sprint Mod for Fallout 3
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version: 1.4
Date: 2010/11/23
Category: Gameplay Effects and Changes
Requirements: New Vegas Script Extender (NVSE) is required for some features
Original Author: Lork
Perk icons by Drag0ntamer
Male breathing sounds by bluehiro
Female breathing sounds by Diegog5
Source: http://www.fallout3nexus.com/downloads/file.php?id=1854
Forum: http://www.bethsoft.com/bgsforums/index.php?showtopic=940474
Description
===========
Adds a sprint button. Now you can run freely around the wastes like you’ve always wanted to, limited only by your action points.
Without NVSE: In NoNVSE mode, you must bind the Vault-Tek Pedometer in your inventory to a hotkey. To start sprinting, press the sprint hotkey and then move forward. To stop sprinting, press the hotkey again. To bind a hotkey, hold down a number key while viewing the inventory and click on the item you want to bind. You can set a sprint delay in the settings menu of the pedometer, which will allow you to run for a certain amount of time without sprinting. So if you choose a delay of 2 you’ll need to run forward for 2 seconds before you start sprinting.
For both: Sprinting takes action points, and if you run out, you’ll have to wait for them to recharge. The more endurance you have, the less AP it takes to sprint, and the more agility you have, the faster you’ll go. The amount of weight you’re carrying also affects your speed. There are certain situations in which you will be unable to sprint, such as when your legs are broken, or when you’re overencumbered. Various screen effects are used to enhance the sense of speed. For a readout of your speed and distance potential and access to various settings, use the Pedometer located in the apparel section of your inventory.
Tackle (##025889)
Sprint into a hostile enemy (they have to be hostile) to attempt to tackle them. Your strength and unarmed skill will be compared to their strength and endurance, and if you win, they’ll be knocked over. If you lose by too much you might be knocked down yourself, so watch out! Attempting a tackle takes 1/4 of your AP, so don’t waste it all on the way there.
Charge! (##025888)
With this perk, you can keep your weapon out while sprinting. Don’t expect to be very accurate while you’re doing this, though.
SprintSpeedMultGLOB and SprintAPMultGLOB are global variables that can easily be changed in the GECK or ingame using the console. The speed and ap drain formulas are multiplied by these values respectively, so for example if you wanted to halve your speed while sprinting, you would change SprintSpeedMultGLOB to 0.5. Setting SprintAPMultGLOB to 0 will let you sprint forever. Both variables default to 1.
You can force the mod to run in NoNVSE mode if you want by setting SprintForceNoNVSEGLOB to 1.
To set a variable ingame, open the console with the tilde (
) key and enter «set x to y» without quotes, where x is the variable to change and y is the value to change it to.
Fallout New Vegas\Data\Sprint Mod.esp
Unpacked:
Fallout New Vegas\Data\sound\fx\Sprint\
Fallout New Vegas\Data\textures\interface\icons\pipboyimages\perks\Sprint\
Credits
=======
Thanks to Lork for creating this mod.
Licensing/Legal
===============
You can do whatever you want with this mod but all I asks in return is that you give Lork credit if you distribute any part of this mod. He would also like to know what mods are including his work.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Sprint Mod
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This is the sprint mod made by Lork tweaked by Ez0n3. It has been updated to work with NVSE.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
If you use this mod please give Ez0n3 and Lork credit since he is the original author of it.
File credits
Lork: Sprint Mod for Fallout 3
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version: 1.4
Date: 2010/11/23
Category: Gameplay Effects and Changes
Requirements: New Vegas Script Extender (NVSE) is required for some features
Original Author: Lork
Perk icons by Drag0ntamer
Male breathing sounds by bluehiro
Female breathing sounds by Diegog5
Source: http://www.fallout3nexus.com/downloads/file.php?id=1854
Forum: http://www.bethsoft.com/bgsforums/index.php?showtopic=940474
Description
===========
Adds a sprint button. Now you can run freely around the wastes like you’ve always wanted to, limited only by your action points.
Without NVSE: In NoNVSE mode, you must bind the Vault-Tek Pedometer in your inventory to a hotkey. To start sprinting, press the sprint hotkey and then move forward. To stop sprinting, press the hotkey again. To bind a hotkey, hold down a number key while viewing the inventory and click on the item you want to bind. You can set a sprint delay in the settings menu of the pedometer, which will allow you to run for a certain amount of time without sprinting. So if you choose a delay of 2 you’ll need to run forward for 2 seconds before you start sprinting.
For both: Sprinting takes action points, and if you run out, you’ll have to wait for them to recharge. The more endurance you have, the less AP it takes to sprint, and the more agility you have, the faster you’ll go. The amount of weight you’re carrying also affects your speed. There are certain situations in which you will be unable to sprint, such as when your legs are broken, or when you’re overencumbered. Various screen effects are used to enhance the sense of speed. For a readout of your speed and distance potential and access to various settings, use the Pedometer located in the apparel section of your inventory.
Tackle (##025889)
Sprint into a hostile enemy (they have to be hostile) to attempt to tackle them. Your strength and unarmed skill will be compared to their strength and endurance, and if you win, they’ll be knocked over. If you lose by too much you might be knocked down yourself, so watch out! Attempting a tackle takes 1/4 of your AP, so don’t waste it all on the way there.
Charge! (##025888)
With this perk, you can keep your weapon out while sprinting. Don’t expect to be very accurate while you’re doing this, though.
SprintSpeedMultGLOB and SprintAPMultGLOB are global variables that can easily be changed in the GECK or ingame using the console. The speed and ap drain formulas are multiplied by these values respectively, so for example if you wanted to halve your speed while sprinting, you would change SprintSpeedMultGLOB to 0.5. Setting SprintAPMultGLOB to 0 will let you sprint forever. Both variables default to 1.
You can force the mod to run in NoNVSE mode if you want by setting SprintForceNoNVSEGLOB to 1.
To set a variable ingame, open the console with the tilde (
) key and enter «set x to y» without quotes, where x is the variable to change and y is the value to change it to.
Fallout New Vegas\Data\Sprint Mod.esp
Unpacked:
Fallout New Vegas\Data\sound\fx\Sprint\
Fallout New Vegas\Data\textures\interface\icons\pipboyimages\perks\Sprint\
Credits
=======
Thanks to Lork for creating this mod.
Licensing/Legal
===============
You can do whatever you want with this mod but all I asks in return is that you give Lork credit if you distribute any part of this mod. He would also like to know what mods are including his work.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Sprint Mod
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This is the sprint mod made by Lork tweaked by Ez0n3. It has been updated to work with NVSE.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
If you use this mod please give Ez0n3 and Lork credit since he is the original author of it.
File credits
Lork: Sprint Mod for Fallout 3
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version: 1.4
Date: 2010/11/23
Category: Gameplay Effects and Changes
Requirements: New Vegas Script Extender (NVSE) is required for some features
Original Author: Lork
Perk icons by Drag0ntamer
Male breathing sounds by bluehiro
Female breathing sounds by Diegog5
Source: http://www.fallout3nexus.com/downloads/file.php?id=1854
Forum: http://www.bethsoft.com/bgsforums/index.php?showtopic=940474
Description
===========
Adds a sprint button. Now you can run freely around the wastes like you’ve always wanted to, limited only by your action points.
Without NVSE: In NoNVSE mode, you must bind the Vault-Tek Pedometer in your inventory to a hotkey. To start sprinting, press the sprint hotkey and then move forward. To stop sprinting, press the hotkey again. To bind a hotkey, hold down a number key while viewing the inventory and click on the item you want to bind. You can set a sprint delay in the settings menu of the pedometer, which will allow you to run for a certain amount of time without sprinting. So if you choose a delay of 2 you’ll need to run forward for 2 seconds before you start sprinting.
For both: Sprinting takes action points, and if you run out, you’ll have to wait for them to recharge. The more endurance you have, the less AP it takes to sprint, and the more agility you have, the faster you’ll go. The amount of weight you’re carrying also affects your speed. There are certain situations in which you will be unable to sprint, such as when your legs are broken, or when you’re overencumbered. Various screen effects are used to enhance the sense of speed. For a readout of your speed and distance potential and access to various settings, use the Pedometer located in the apparel section of your inventory.
Tackle (##025889)
Sprint into a hostile enemy (they have to be hostile) to attempt to tackle them. Your strength and unarmed skill will be compared to their strength and endurance, and if you win, they’ll be knocked over. If you lose by too much you might be knocked down yourself, so watch out! Attempting a tackle takes 1/4 of your AP, so don’t waste it all on the way there.
Charge! (##025888)
With this perk, you can keep your weapon out while sprinting. Don’t expect to be very accurate while you’re doing this, though.
SprintSpeedMultGLOB and SprintAPMultGLOB are global variables that can easily be changed in the GECK or ingame using the console. The speed and ap drain formulas are multiplied by these values respectively, so for example if you wanted to halve your speed while sprinting, you would change SprintSpeedMultGLOB to 0.5. Setting SprintAPMultGLOB to 0 will let you sprint forever. Both variables default to 1.
You can force the mod to run in NoNVSE mode if you want by setting SprintForceNoNVSEGLOB to 1.
To set a variable ingame, open the console with the tilde (
) key and enter «set x to y» without quotes, where x is the variable to change and y is the value to change it to.
Fallout New Vegas\Data\Sprint Mod.esp
Unpacked:
Fallout New Vegas\Data\sound\fx\Sprint\
Fallout New Vegas\Data\textures\interface\icons\pipboyimages\perks\Sprint\
Credits
=======
Thanks to Lork for creating this mod.
Licensing/Legal
===============
You can do whatever you want with this mod but all I asks in return is that you give Lork credit if you distribute any part of this mod. He would also like to know what mods are including his work.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
Main files
Just Vanilla Sprint
Power fist fix. Fixed sprint sounds playing underwater. Fixed disable unarmed sprint option not working in water.
Old files
Made it a bit more reliable. Fixes «Jesus» bug.
Fixed bugs I caused in the previous version. Apologies.
Just Vanilla Sprint
Character won’t ever get stuck in sprint, you can crouch from sprint.. oh, also animations for weapons, thanks to Hitman.
Just Vanilla Sprint
Fixed «3rd person animations only» mode’s problems.
Just Vanilla Sprint
.ini support, optimization
Just Vanilla Sprint
.ini support, optimization
some fixes, forced holstering optional
Just Vanilla Sprint
.ini support, optimization
some fixes, forced holstering optional, fixed messages
Just Vanilla Sprint
Just Vanilla Sprint
Just Vanilla Sprint
Getting stuck in sprint should be impossible. Also other bugfixes.
Just Vanilla Sprint
Fixed issue that caused lag on saves with lots of perks.
Just Vanilla Sprint
Just Vanilla Sprint
Animations by Hitman and swimming!
Fixed a major bug that broke B42 Quickthrow and anything playing idles.
Just Vanilla Sprint
Detection event, support for disabling sprint in critical areas (no implemented disabling), tried to fix the bug with autowalk.
Just Vanilla Sprint
HEY KNOW THAT INFINITE SPRINT BUG?
TIME TO PRETEND IT’S SOLVED AGAIN
Just Vanilla Sprint
Just Vanilla Sprint
Please please please don’t consider this a virus.
P.S. Not a real update, there are some fixes, but no large changes that are going to be in the next version are present here.
Just Vanilla Sprint
Animations by Hitman, swimming animations and jumping!
Fixed a few bugs, like spamming in console.
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File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
294 comments
Comments locked
«Double Hands» Fix when sprinting unarmed with Enhanced Camera
1. In the mod files, go to meshes\characters\_male\idleanims\sprint
2. Then rename or delete SpecialIdle_Sprint_1st.kf
This will prevent it from using any unarmed sprint animations, but that’s fine because you’ve got Enhanced Camera doing its thing.
Also, thank you very much for this beautiful mod. Been using it for a long time!
For those playing the Steam version of New Vegas and wish to use a controller, using Big Picture Mode to configure your controller (Such as binding sprint to Right Shift, then binding Right Shift to clicking the Right Stick for example).
I can confirm this works without needing Xpadder, or even needing to play *through* Big Picture Mode, although for toggled sprint it’s better to configure that with the controller, not the mod itself I’ve found.
If you use enhanced camera and run while looking down you’ll see that you have two pairs of arms, the enhanced camera arms, and the Vanilla sprint mod, it’s quite funny and comical tbh but I can’t seem to find a fix, any help would be greatly appreciated.