ΡΡΠΈΠΌ ΠΏΠΈΠΏΠ» ΠΏΠ»Π΅ΠΉΠ³ΡΠ°ΡΠ½Π΄ ΠΌΠΎΠ΄Ρ ΡΠ°ΠΉΡΠ°ΠΌΠ°
Π‘ΡΠΈΠΌ ΠΏΠΈΠΏΠ» ΠΏΠ»Π΅ΠΉΠ³ΡΠ°ΡΠ½Π΄ ΠΌΠΎΠ΄Ρ ΡΠ°ΠΉΡΠ°ΠΌΠ°
Π ΡΠ°Π·Π½ΡΡ ΠΈΠ³ΡΠ°Ρ ΠΌΠ°ΡΡΠ΅ΡΡΠΊΠ°Ρ Steam ΠΌΠΎΠΆΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ ΠΏΠΎ-ΡΠ°Π·Π½ΠΎΠΌΡ, Π½ΠΎ Π²ΡΡ, ΡΡΠΎ ΡΡΡ Π΅ΡΡΡ, ΡΠ΄Π΅Π»Π°Π½ΠΎ ΠΎΠ±ΡΡΠ½ΡΠΌΠΈ ΡΡΠ°ΡΡΠ½ΠΈΠΊΠ°ΠΌΠΈ ΡΠΎΠΎΠ±ΡΠ΅ΡΡΠ²Π° Steam, ΡΠ°ΠΊΠΈΠΌΠΈ ΠΆΠ΅ ΠΊΠ°ΠΊ ΠΈ Π²Ρ.
ΠΡΠΈ ΠΏΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ ΠΈΠ»ΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam ΡΠ΅ΠΏΠ΅ΡΡ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΠΈΠ½ΡΠ΅ΡΠ°ΠΊΡΠΈΠ²Π½ΠΎΠ΅ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π²Π΄ΠΎΠ±Π°Π²ΠΎΠΊ ΠΊ Π²ΠΈΠ΄Π΅ΠΎ ΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠ°ΠΌ.
ΠΡΠΈΠΌΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΠΏΡΠ΅Π²ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ Π½Π° ΡΡΡΠ°Π½ΠΈΡΠ΅ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ Doomhammer, ΡΠΎΠ·Π΄Π°Π½Π½ΠΎΠΉ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Π΅ΠΌ johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
ΠΡΠ΅Π²ΡΡ ΠΏΠΎΠΌΠΎΠ³Π°Π΅Ρ ΠΏΠΎΠ»ΡΡΡΠ΅ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠΌ, ΡΡΠ΅Π½ΠΎΠΉ ΠΈΠ»ΠΈ ΠΌΠΎΠ΄Π΅Π»ΡΡ, ΠΎΡΠΌΠ°ΡΡΠΈΠ²Π°Ρ ΠΈΡ
ΡΠΎ Π²ΡΠ΅Ρ
ΡΡΠΎΡΠΎΠ½ Π² ΡΡΠ΅Ρ
ΠΌΠ΅ΡΠ½ΠΎΠΌ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π΅.
Π§ΡΠΎΠ±Ρ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ, Π²Π°ΠΌ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ ΡΠΎΠ·Π΄Π°ΡΡ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΡΠΉ Π°ΠΊΠΊΠ°ΡΠ½Ρ Π½Π° ΡΠ°ΠΉΡΠ΅ Sketchfab (http://sketchfab.com/) ΠΈ Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ²ΠΎΡ ΠΌΠΎΠ΄Π΅Π»Ρ. ΠΡΠΎΡΠ΅ΡΡ ΠΏΠΎΠ΄ΠΎΠ±Π΅Π½ ΠΏΡΠ±Π»ΠΈΠΊΠ°ΡΠΈΠΈ Π²ΠΈΠ΄Π΅ΠΎ Π½Π° ΡΠ°ΠΉΡΠ΅ YouTube. ΠΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° ΠΈ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅ΠΉ ΡΡΡΠ°Π½ΠΈΡΡ Π½Π° Sketchfab, Π²Π°ΠΌ ΠΎΡΡΠ°Π½Π΅ΡΡΡ Π»ΠΈΡΡ ΡΠΊΠ°Π·Π°ΡΡ ΡΡΡΠ»ΠΊΡ Π½Π° ΡΡ ΡΡΡΠ°Π½ΠΈΡΡ Π² Π½ΠΎΠ²ΠΎΠΌ ΠΏΠΎΠ»Π΅ ΠΏΡΠΈ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠΎΠ² ΠΈ Π²ΠΈΠ΄Π΅ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam.
ΠΡΠ΅Π²ΡΡ ΡΠ°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π² ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΡΡ , ΠΠ±ΡΡΠ²Π»Π΅Π½ΠΈΡΡ ΠΈ Greenlight.
We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.
Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.
The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.
We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.
The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent
Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.
When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesnβt work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.
If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!
To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods
Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.
Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.
Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.
The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.
We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.
The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.
Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!
We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.
Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.
Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.
Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.
This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.
This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.
ΠΡΠΏΠΈΡΡ People Playground
ΠΠ± ΡΡΠΎΠΉ ΠΈΠ³ΡΠ΅
Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls. This game is for people who enjoy throwing around ragdolls but want it to be more detailed, satisfying, and feel more free while doing so.
There’s more than enough space to play around in.
And there’s more than enough to play with.
Every object has a set of properties that describe how it interacts with anything in the world
Some stuff is sharp
You can stab people (and other soft objects) with sharp objects such as swords or spears.
Some stuff conducts
Many things conduct electricty, some do it better than others. Humans are very good at it too. When certain items are charged, they become a lot more powerful.
Some stuff burns
Wood, rubber, plastic, and humans burn very well. Set them on fire and stare while it slowly turns black.
Some stuff shoots
The game contains a varied collection of projectile based weapons for you to play with.
Some stuff explodes
There’s different explosives that vary in destructive power as well as the manner in which they release their energy.
Build stuff
You can build contraptions, usually death machines, to play around with.
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΊΠΎΠ½ΡΠ΅Π½ΡΠ° Π΄Π»Ρ Π²Π·ΡΠΎΡΠ»ΡΡ
Π Π°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠΈ ΠΎΠΏΠΈΡΡΠ²Π°ΡΡ ΠΊΠΎΠ½ΡΠ΅Π½Ρ ΡΠ°ΠΊ:
ΠΡΠ° ΠΈΠ³ΡΠ° ΠΌΠΎΠΆΠ΅Ρ ΡΠΎΠ΄Π΅ΡΠΆΠ°ΡΡ ΠΊΠΎΠ½ΡΠ΅Π½Ρ, Π½Π΅ ΠΏΠΎΠ΄Ρ ΠΎΠ΄ΡΡΠΈΠΉ Π΄Π»Ρ Π²ΡΠ΅Ρ Π²ΠΎΠ·ΡΠ°ΡΡΠΎΠ² ΠΈΠ»ΠΈ Π΄Π»Ρ ΠΏΡΠΎΡΠΌΠΎΡΡΠ° Π½Π° ΡΠ°Π±ΠΎΡΠ΅: Π‘ΡΠ΅Π½Ρ Π½Π°ΡΠΈΠ»ΠΈΡ ΠΈΠ»ΠΈ ΠΆΠ΅ΡΡΠΎΠΊΠΎΡΡΠΈ, ΠΠΎΠ½ΡΠ΅Π½Ρ Π΄Π»Ρ Π²Π·ΡΠΎΡΠ»ΡΡ
People Playground «ΠΠ°ΠΊ ΠΎΠ΄Π΅ΠΆΠ΄Ρ 13.0 BETA»
ΠΠ°Π½Π½ΡΠΉ ΠΌΠΎΠ΄ Π΄ΠΎΠ±Π°Π²ΠΈΡ ΠΌΠ½ΠΎΠ³ΠΎ ΡΠ°Π·Π½ΠΎΠΉ ΠΎΠ΄Π΅ΠΆΠ΄Ρ!
ΠΠ²ΡΠΎΡ ΠΌΠΎΠ΄Π°: Mishanya
Π½Π°ΠΆΠΈΠΌΠ°ΡΡ Π½ΡΠΆΠ½ΠΎ ΠΏΡΠ°Π²ΠΎΠΉ ΠΊΠ½ΠΎΠΏΠΊΠΎΠΉ ΠΌΡΡΠΈ Π½Π° Π·Π½Π°ΡΠΎΠΊ ΠΈΠ³ΡΡ, Π΅ΡΠ»ΠΈ ΡΡΠΎ
Π½Π° ΠΊΠ°ΠΊΡΡ Π²Π΅ΡΡΠΈΡ ΠΌΠΎΠ΄?
Ρ ΠΌΠ΅Π½Ρ 1.15 Π±Π΅ΡΠ° 1 ΠΈ Π΄Π°ΠΆΠ΅ ΡΡΠΈΠΌΠ° Π½Π΅Ρ Π° ΠΌΠΎΠ΄Ρ ΠΊΠ°ΡΠ°ΡΡΡΡ
Ρ ΠΌΠ΅Π½Ρ 1.16.2 ΠΊΠ°ΡΠ°Π» Ρ peopleplayground.tk/
ΠΈ Π²ΡΠ΅ ΠΌΠΎΠ΄Ρ ΠΈΠ΄ΡΡ ΡΠΎΠ²Π΅ΡΡΡ ΡΠ°ΠΌ Π²ΡΠ΅ Π²Π΅ΡΡΠΈΠΈ
Π° ΡΡΠΎ Π΄Π΅Π»Π°ΡΡ Π΅ΡΠ»ΠΈ Ρ ΡΠΎΠ·Π΄Π°Ρ ΠΏΠ°ΠΏΠΊΡ Mods ΠΈ Π·Π°ΠΊΠΈΠ΄ΡΡ ΡΡΠ΄Π° ΡΠ°ΠΉΠ»ΠΈ ΠΊΠΎΡΠΎΡΡΠ΅ Π·Π°ΠΊΠ°ΡΠ°Π» ΠΈ Π² ΠΏΠ»Π΅ΠΉΠ³ Π½Π΅ Π΄ΠΎΠ±Π°Π²Π»ΡΡΡΡΡ ΠΌΠΎΠ΄Ρ
ΠΡΠ»ΠΈ Ρ ΡΠ΅Π±Ρ Π²Π΅ΡΡΠΈΠΈ ΡΠ°Π½ΠΈΠ΅ ΡΠΎ ΡΠ°ΠΊ Π½Π΅ ΠΏΠΎΠ»ΡΡΠΈΡΡΡΡ (Π½ΡΠΆΠ½ΠΎ 1.13+), Π΅ΡΡ ΠΆΠ΅Π»Π°ΡΠ΅Π»ΡΠ½ΠΎ ΡΠΊΠ°ΡΠ°ΡΡ Ρ ΡΠ°ΠΉΡΠ° https://peopleplayground.tk/ (ΠΈΠ·Π²ΠΈΠ½ΡΡΡΡ Π·Π° ΡΠ΅ΠΊΠ»Π°ΠΌΡ, Ρ ΠΏΡΠΎΡΡΠΎ ΠΏΡΡΠ°ΡΡΡ ΠΏΠΎΠΌΠΎΡΡ). ΠΠΎΡΠΎΠΌ ΡΠ°ΠΌ Π·Π°ΠΊΠ°ΡΠΈΠ²Π°Π΅ΡΡ, Π½Π°ΠΆΠΈΠΌΠ°Π΅ΡΡ Π½Π° «Π Π°ΡΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΡΠ°ΠΉΠ»Π°» ΠΈ Win64 ΠΈ ΡΠ°ΠΌ ΡΠΎΠ·Π΄Π°ΠΉ (Π΅ΡΠ»ΠΈ Π΅Ρ Π½Π΅ΡΡ) ΠΏΠ°ΠΏΠΊΡ Mods, ΠΈ ΡΡΠ΄Π° Π·Π°ΠΊΠΈΠ΄ΡΠ²Π°Π΅ΡΡ. ΠΠΎΡ ΠΈ Π²ΡΡ!!1
ΡΠ΅Π±ΡΡ Π° Π΄Π»Ρ ΠΊΠ°ΠΊΠΎΠΉ Π²Π΅ΡΡΠΈΠΈ ΠΌΠΎΠ΄
Π΄Π»Ρ Π²Π΅ΡΡΠΈΠΉ Π²ΡΡΠ΅ 1.13
Π ΡΡΠΎ, Π΅ΡΠ»ΠΈ PPGModCompiler Π½Π΅ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ ΠΊΠΎΠ³Π΄Π° ΠΌΠΎΠ΄ ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Ρ? ΠΠ°ΠΏΠΊΡ Ρ ΡΠΎΠ·Π΄Π°Π», ΠΈ Π²Π΅ΡΡΠΈΡ 1.13.1.
Π£ ΠΌΠ΅Π½Ρ 1.16 BETA 2 ΠΈ Π±Π΅Π· ΡΡΠΈΠΌΠ° ΠΈ Π²ΡΠ΅ ΠΌΠΎΠ΄Ρ ΠΈΠ΄ΡΡ!
ΠΠ»Ρ ΡΡΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π° Π½ΡΠΆΠ½Π° Π²Π΅ΡΡΠΈΡ 1.13 ΠΈ Π²ΡΡΠ΅
ΠΊΡΠΎ Π·Π½Π°Π΅Ρ ΠΏΠΎΡΠ΅ΠΌΡ ΠΈΠ· ΡΡΠΈΠΌΠ° ΠΏΡΠΎΠΏΠ°Π» ΡΡΠΎΡ ΠΌΠΎΠ΄ ΠΈΠ»ΠΈ Π°ΠΏΠ΄Π΅ΠΉΡ ΠΏΠΎΡΠ²ΠΈΠ»ΡΡ Ρ ΡΠΆΠ΅ ΠΏΡΠΎΡΡΠΎ Ρ Π»ΠΈΡΠ΅Π½Π·ΠΈΠ΅ΠΉ
ΠΎΡ Π΅ΡΠ΅ΡΡ! ΠΠ Π ΠΠΠΠ’ΠΠΠ’!
ΡΡΠ²Π°ΠΊΠΈ Ρ Π½Π΅ ΠΏΠΎΠ½ΠΈΠΌΠ°Ρ Π·Π°ΡΠ΅ΠΌ ΠΊΡΠΎ-ΡΠΎ ΠΏΠΈΡΠ΅Ρ ΡΠΈΠΏΠΎ ΠΆΠ΄Ρ ΠΏΡΠΎΠ²Π΅ΡΠΊΠΈ Π·Π°ΡΠ΅ΠΌ ΡΡΡ ΠΆΠ΅ Π²ΡΡ Π±Π΅Π· Π²ΠΈΡΡΡΠΎΠ²
People Playground β Π€Π°ΠΉΠ»Ρ
People Playground β ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½Π°Ρ ΠΈΠ½Π΄ΠΈ-ΠΏΠ΅ΡΠΎΡΠ½ΠΈΡΠ° Ρ Π²ΠΈΠ΄ΠΎΠΌ ΡΠ±ΠΎΠΊΡ. Π ΠΈΠ³ΡΠ΅ Π²Π°ΠΌ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ ΠΏΠΎΠΏΠ°ΡΡΡ Π² ΡΠ°ΠΌΡΠΉ Π½Π°ΡΡΠΎΡΡΠΈΠΉ ΠΌΠΈΡ ΡΡΠ³Π΄ΠΎΠ»Π»Π°, Π³Π΄Π΅ Π²ΡΠ΅ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ ΠΈ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅
ΠΠΎΠ²ΡΠ΅ ΡΠΈΠ»Ρ People Playground
ΠΡΠΎΡ ΠΌΠΎΠ΄ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅Ρ ΠΎΡΠ΅Π½Ρ ΠΌΠ½ΠΎΠ³ΠΎ ΡΠ°Π·Π½ΡΡ ΡΠΈΠ»
ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ Π½Π°Π΄ΠΎ Π²Π΅ΡΡΠΈΡ 1.12.1
ΠΠ»Ρ ΡΠΎΠ³ΠΎ ΡΡΠΎΠ± Π²ΡΠ΅ ΡΡΠ°Π±ΠΎΡΠ°Π»ΠΎ ΠΏΠ΅ΡΠ΅ΠΊΠΈΠ½ΡΡΠ΅ ΠΏΠ°ΠΏΠΊΡ ΠΈΠ· Π°ΡΡ ΠΈΠ²Π° Π²
4 Π½Π΅ ΠΏΠΎΠ½ΡΠ°Π²ΠΈΠ»ΠΎΡΡ 40 ΠΏΠΎΠ½ΡΠ°Π²ΠΈΠ»ΠΎΡΡ
ΠΡΠ»ΠΈ Π²Ρ Ρ ΠΎΡΠΈΡΠ΅ ΠΎΠ±Π»Π΅Π³ΡΠΈΡΡ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅ People Playground, ΡΠΎ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π²ΠΎΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ Π½Π°ΡΠΈΠΌ ΡΠ°ΠΉΠ»ΠΎΠ²ΡΠΌ Π°ΡΡ ΠΈΠ²ΠΎΠΌ. ΠΠ΄Π΅ΡΡ ΡΠΎΠ±ΡΠ°Π½Ρ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΡΠΎΠ²Π΅ΡΠ΅Π½Π½ΡΠ΅ ΠΈ ΡΠ°Π±ΠΎΡΠΎΡΠΏΠΎΡΠΎΠ±Π½ΡΠ΅ ΡΠ°ΠΉΠ»Ρ Π΄Π»Ρ ΠΈΠ³Ρ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΡΠΊΠ°ΡΠ°ΡΡ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΠΎ.
ΠΡΠΈ ΡΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΠΈ ΡΠ°ΠΉΠ»ΠΎΠ² Π½ΡΠΆΠ½ΠΎ ΠΎΠ±ΡΠ°ΡΠΈΡΡ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ Π½Π° Π²Π΅ΡΡΠΈΡ ΠΈΠ³ΡΡ, Π΄Π»Ρ ΠΊΠΎΡΠΎΡΠΎΠΉ ΠΎΠ½ ΠΏΡΠ΅Π΄Π½Π°Π·Π½Π°ΡΠ΅Π½. Π’ΡΠ΅ΠΉΠ½Π΅ΡΡ Π΄Π»Ρ ΠΈΠ³Ρ, Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ, Π½Π΅ Π²ΡΠ΅Π³Π΄Π° ΡΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌΡ ΡΠΎ Π²ΡΠ΅ΠΌΠΈ Π²Π΅ΡΡΠΈΡΠΌΠΈ ΠΈΠ³ΡΡ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠΈ, Π²ΡΠΏΡΡΠΊΠ°Ρ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΡ, ΠΌΠΎΠ³ΡΡ ΠΌΠ΅Π½ΡΡΡ Π°ΡΡ ΠΈΡΠ΅ΠΊΡΡΡΡ ΠΈΠ³ΡΡ ΠΈ ΠΏΡΠΈΠ½ΡΠΈΠΏΡ ΡΠ°Π±ΠΎΡΡ ΡΠ΅Ρ ΠΈΠ»ΠΈ ΠΈΠ½ΡΡ Π΅Π΅ ΠΌΠ΅Ρ Π°Π½ΠΈΠΊ. ΠΠ±ΡΡΠ½ΠΎ Π²Π΅ΡΡΠΈΡ, Ρ ΠΊΠΎΡΠΎΡΠΎΠΉ ΡΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌ ΡΠ°ΠΉΠ», ΡΠΊΠ°Π·ΡΠ²Π°Π΅ΡΡΡ ΠΏΡΡΠΌΠΎ Π² Π΅Π³ΠΎ Π½Π°Π·Π²Π°Π½ΠΈΠΈ.