террария grealm мод вики
The Horde
The Horde is an Event summoned through use of the Horde Staff at Night. It is defeated once a certain number of enemies are killed and will end inconclusively if it becomes Day, not counting as a defeat. During the event, an army of zombies and other undead creatures invade the world. This takes place all across the Surface of the world, with uniquely themed enemies appearing in certain Biomes.
The event initially consists of a basic zombie invasion, not dissimilar to a Blood Moon albeit with different zombie variants. However, as the player progresses through the game, the event becomes lengthier and more difficult with an array of increasingly more powerful monsters unlocked at key points of progression. With this added difficulty comes new and improved loot ranging from unique armor, weapons and accessories to crafting materials which unlock new tiers in progression.
In addition, spawn rates for all regular nighttime enemies is greatly increased throughout the event.
Content [ ]
Skeleton
Torch Zombie
Maggot Zombie
Fitness Zombie
Floaty Zombie
Undead Viking (in the Snow biome)
Sandswept Zombie (in the Desert)
Crude Caster
Cold Caster (in the Snow biome)
Corrupt Caster (in the Corruption)
Crim Caster (in the Crimson)
Undead
Armored Skeleton
Skeleton Archer
Crawler
Armored Viking (in the Snow biome)
Hollow Husk (in the Desert)
During Hardmode after defeating
the Eye of Cthulhu:
Frozen Mage (in the Snow biome)
Cursed Mage (in the Corruption)
Ichor Mage (in the Crimson)
Crystal Mage (in the Hallow)
During Hardmode after defeating Skeletron:
During Hardmode after defeating Queen Bee:
Undeadipede (mini-boss)
Corpse Elemental (summoned by Undeadipedes)
Bumblebirb Rider (mini-boss, Calamity-exclusive)
From Torch Zombies :
From Fitness Zombies :
From Floaty Zombies :
From Sandswept Zombies
and Hollow Husks :
From Eyeriders and Eyemasters :
From Bowman Zombies :
From Grenader Zombies :
From Bone Warriors :
From Beekeepers and Wasp Whisperers :
Mantid Matriarch
Type | Boss |
---|---|
AI Type | Mantid Matriarch AI |
Damage | 200 / 300 |
Max Life | 180,000 / 313,000 |
Defense | 160 / 299 |
KB Resist | 100% |
Immune to |
«A relic of a queen turned monstrous. «
Mantid Matriarch is a post-Moon Lord Boss to be fought right after Moon Lord. She is the second GRealm boss in terms of progression. She can be summoned with the Crown of Mantodea.
While the boss is alive, her own music will play.
Contents
Spawn [ ]
The Mantid Matriarch can be summoned manually using a Crown of Mantodea in the Jungle.
Behavior [ ]
The boss has two movesets, depending on where the player is. If the player is on the ground, the Mantid Matriarch will walk along the ground after the player. If the player is flying, the Mantid Matriarch will unfurl her wings and fly after the player. If the player flies too far above the Jungle, the Mantid Matriarch will lock on to the player and continuously attack until the player returns to the Jungle.
Мод GRealm [tModLoader 0.9.1][1.3.4.4]
Немногое из того, что есть в моде:
Огромное количество новых предметов, включая, но не ограничиваясь, новую броню, материалы для крафта, мечи, стволы, посохи и снаряжение для призывателей.
Немалое количество новых НиПов, как дружественных (например, Жуколов и Шахтер), так и враждебных.
Младшая сестрица грозной Плантеры, Фоливина! До-хардмодный босс в джунглях. Хоть в качестве основы босса была взята Плантера, но не ошибитесь – тактика боя будет совсем другой!
Полностью новое нашествие зомби – встречайте Орду! Нашествие “Орда” вызывается предметом “Horde Staff” из 10 штук Плоти нежити (Undead Flash) и 25 древесины! Это массовое нашествие начнется на ранних этапах игры и будет развиваться по мере игрового процесса – новые виды зомби будут появляться после побед над боссами. Всадники на Глазах появятся после победы над Глазом Ктулху, Хранители Пчел появятся с последним вздохом Королевы Пчел и так далее. С переходом в Хардмод вообще будет реально жутко! Сможете ли вы победить Орду?
Автор мода:
Grox The Great
Рецепты мода можно найти благодаря моду Книга Рецептов.
Внимательно прочтите способ установки этого мода!
Как установить моды для Terraria 1.3.3.3 (tModLoader):
1. Скачать tModLoader
2. Установить загрузчик модов по инструкции:
Распакуйте содержимое скачанного архива в папку с игрой, перед этим сделайте отдельную копию файла Terraria.exe, а еще лучше модифицированный файл переименуйте в Terraria_tModLoader.exe, чтобы избежать путаницы!
2a. Можно скачать Террарию 1.3.3.2 с установленным tModLoader!
3. Запустить игру хотя бы раз.
4. Открыть папку Мои Документы/Мои игры/Terraria/ModLoader/Mods и разархивировать архив в эту папку. Если папки нет, то создайте вручную.
5. Для работы этого мода требуется BaseMod, GRealm должен загружаться после него.
Скачать BaseMod для Террарии 1.3.4.4
BaseMod-v1.0.6.1.zip
Террария grealm мод вики
Мод (сокращение от «модификация») — это созданное сторонними разработчиками расширение, которое изменяет элементы игры, начиная от дополнительного слота под крылья и заканчивая (но не ограничиваясь) полной переделкой игры с добавлением новых механик, игровых режимов, постмунлордных боссов и многих тысяч предметов.
Re-Logic не имеет никакого отношения к пользовательским модификациям!
Содержание
tModLoader
tModLoader — это основа для создания и загрузки модов. tModLoader в настоящее время работает с Terraria 1.3.5.3 или 1.4.0.4 на Steam и GOG.
Последняя версия: 0.11.7.4
Установка:
Установка модов в tModLoader’е
Есть 2 простых способа:
Установка через браузер модов простая до невозможности: открыл игру, выбрал мод, нажал «установить» и включил его в меню модов. Годится для большинства модов из списка ниже, не годится для крупных или малопопулярных модов!
Список глобальных и вспомогательных модов:
Данная часть статьи неполная! Вы можете помочь, дополнив её!
которая добавляет большое разнообразие предметов. Мод в альфа-версии! Поддержка русского языка!
Добавляет слот для крыльев, с рабочими модификаторами.
tModLoader Grox The Great’s Mods O’ Magic Revamped
Grox The Great
Developer
Hello, and welcome to my thread! This is a hub of all my mods that I create using tModLoader as the API for them. These mods can cover a wide variety of topics (and are not just limited to magic weapons as the title of the thread might imply.)
IMPORTANT :
If you come across any bugs or problems while using any of these mods, PLEASE report it in this thread or the Discord Channel (see here)! I cannot fix problems if I do not know about them! Make sure to give a general idea of what you were doing when it crashed and an error report if one is provided. Without these, It makes it very hard to fix issues.
If you want to report issues, talk about any of my mods, or simply have some gossip about Terraria in general, hop on by my discord: Click Here!
CREDITS
I’d like to thank Yoraiz0r, Shockah, Arkhalis, Zero-Exodus (ZE), ZetaPRIME, Solsund, UnrealMegashark, everyone in the TmodLoader Discord, everyone in the Mods O’ Magic Discord, and anyone else I might have missed for helping with feedback, code, images, or testing. I’d also like to thank The Offical Terraria Wiki for use of it’s images and being a great source of info on Terraria in general, and of course, the Terraria team for making Terraria in the first place!
— Draw methods that simplify drawing complicated things or just to make code cleaner, such as GetFrame, DrawAfterimage, DrawHeldSword, etc.
— A class with useful variables within, such as a town npc’s name, common dust IDs or netmessage constants.
Basemod is not just for my mods, however: Anyone who knows how is more then welcome to use this mod and have it as a requirement for thier own!
— Mostly updated a few minor bugs and such.
— added experimental way to add custom Effect files to Terraria, subject to extreme changes later.
— Fixed a fairly serious flaw with WriteToPacket where it did not split apart byte arrays properly, this has been fixed.
— Little changes here and there, nothing major.
— Various small tweaks to streamline methods.
— Fix for ReplaceTiles which caused a crash on use.
— Hotfix for Trace to prevent a crash and produce an error log if it somehow does.
— fixed various minor bugs.
— updated to TModLoader version 0.9.0.2!
— Changed all Sound extensions to return a Legacy sound instance instead of an int.
v 1.0.1
— Was not released, lol.
NOTE: To people asking for a wiki: I have no time to make one alone. HOWEVER, if anyone wishes to create it themselves, they may PM me about it and we can see if we can set one up.
Grealm is a modification to Terraria which adds a variety of content, including new NPCs, Projectiles, Items, Tiles, etc. The content is spread all across the tiers (and in some cases, creates tiers of it’s own), and will be encountered throughout the game. Some of the features include:
— A large amount of new items, including materials, swords, staves, guns, ammo, and even some summoning gear.
— A good amount of new NPCs, both friend and foe, including a few town NPCs, such as the Bug Catcher and Miner.
— Battle Plantera’s weaker cousin, Folivine, a prehardmode Jungle boss! Folivine was designed before 1.2 had come out based on Teasers for Plantera. While he is based off of Plantera, don’t be fooled: his AI is nothing like Plantera’s.
LATEST CHANGELOG (Full log on the Discord Channel)
— Completely reworked a lot of internal code to remove as many static references as possible. The result of this should be more consistent behavior between reloads.
— Completely reworked Folivine with new AI, attacks, and sprites both for it and things relating to Folivine (Trophy, Mask, etc.) This was primarily because Folivine was very old and desperately needed an update, and now
functions properly in multiplayer instead of being a twitchy mess.
— Fixed a semiserious bug with texture loading in my mod specifically which result in misfires occasionally. This would result in invisible enemies and incorrect texture loading, especially with reloads.
— Added support for Ancients Awakened:
* Horde Zombie now has quotes for bosses in Ancients Awakened.
* Added Mire Leech; a Blood Leech variant that only spawns in the Mire of Ancients Awakened. Drops Blood Fangs and Mire Pods.
* Added Inferno Trencher; a Trencher variant that only spawns in the Inferno of Ancients Awakened. Drops Trencher Carapace and Dragon Scales.
— Added support for Furniture, Food and Fun:
* Flower Zombies now spawn if you are in the floral biome during the Horde and Jack now counts towards the kill total (but does not spawn).
— Added two new Horde Quests to the Horde Zombie: one to kill Mantids and one to collect Living Branches, both post-Moon Lord.
— Fixed the Ghost enemy spawning pre-hardmode in the Horde when it is meant to spawn post-hardmode.
— Fixed various Horde enemies that are not strictly zombies not counting towards the killcount.
— Fixed Deep-Focus Orb not providing mana flower benefits and prevented issues with Orbs rarely being mis-typed. (ie cursed orb inflicting ichor)
— Fixed Mantid Matriarch and Bumblebirb Rider downed flags getting mixed up when joining a multiplayer world.
— Changed a lot of sprites:
* Changed Butterfly Post; sprite updated.
* Changed Firefly Lantern; sprite updated.
* Changed Gillstorm; sprite updated.
* Changed Pirhana Pour; sprite updated.
* Changed Tropicuda; sprite updated.
* Changed Burning Rain; sprite updated.
* Changed Mechanical Implant; sprite updated.
* Changed Jungle Bait; sprite updated.
* Changed Bloodbath Potion; sprite updated.
* Changed Blood Fang; sprite updated.
* Changed Cosmic Bloodbath Potion; sprite updated.
* Changed Jumpstart Syringe; sprite updated.
* Changed Meatshield; sprite updated.
* Changed Pegasus Circlet; sprite updated.
* Changed Crown of Mantodea; sprite updated.
* Changed Mantodea’s Trinket; sprite updated.
* Changed all Shells; sprites updated.
* Changed Omniboots; sprite updated.
* Changed Crystal, Cursed, Ichor, and Frozen Orbs; sprites updated.
* Changed Blood Leech; sprite updated.
* Changed Flesh Ripper; sprite updated.
* Changed Sprout Specter; sprite updated.
— Changed Blighted Eyemaster; sprite was reworked to more resemble the newer Blighted Eyes from Calamity.
— Changed Undeadipede Post-Devourer of Gods: Heavily nerfed damage and slightly nerfed defense to reflect balance changes in Calamity.
— Changed Wyrmflesh Gauntlet; tooltip now properly explains the effect based on changes in Calamity.
— Changed Mantimyte Bar; recipe’s material requirements have been reduced to prevent harsh grinding.
— Changed Horde Staff; sprite updated and recipe’s material requirements have been reduced.
— Changed Grovite Pylons; now hit npcs near them instead of attaching to each other as the old system was unreliable at best and broken at worst.
— Removed Pylon Rod; due to Grovite Pylon rework this no longer had a function.
— Removed Bone Bolts and Tomb Bolts; they were intended as a mechanic for hitting Golems harder but ultimately proved clunky and not needed. The two Decryptors still have the secondary function of firing arrows.
— Removed Cursed Phasesaber; This was a relic from way back when this mod was first made; the game has evolved past it since.
— Removed Clown Mask; this injoke has run it’s course.
— Removed Hoopy the Hoop; you will be missed.
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