топ скрипт на counter blox

Топ скрипт на counter blox

=false then _[«auto_fix»]=false;Notify(«Auto Fix Off»)end;if _[«spining»]

=false then _[«spining»]=false;Notify(«Spin off»)end;if _[«derp»]

=false then _[«derp»]=false;Notify(«Derp off»)end;if _[«auto_shoot»]

=false then _[«auto_shoot»]=false;Notify(«Rapid Fire off»)end;if _[«aimbot_on»]

=false then _[«aimbot_on»]=false;Notify(«Aimbot off»)end;if _[«esp_on»]

=false then _[«esp_on»]=false;Notify(«ESP off»)end;if _[«hover_on»]

=false then _[«hover_on»]=false;Notify(«Assist off»)end;if _[«bhop_on»]

=false then _[«bhop_on»]=false;Notify(«Bhop off»)end;if _[«auto_walk»]

=false then _[«auto_walk»]=false;Notify(«Auto Walk off»)end;if _[«auto_join»]then _[«auto_join»]=false;Notify(«Auto Join off»)end;if _[«cash_on»]then _[«cash_on»]=false;Notify(«Cash off»)end;if _[«path_on»]then _[«path_on»]=false;Notify(«Paths off»)end;if _[«auto_defuse»]then _[«auto_defuse»]=false;Notify(«Auto Defuse Off»)end;if _[«god»]then _[«god»]=false;Notify(«God off»)end;if _[«speed2_on»]then _[«speed2_on»]=false;Notify(«Speed off»)end;if _[«speed1_on»]then _[«speed1_on»]=false;Notify(«Speed off»)end;if ad then ad=false;Notify(«Auto Respawn off»)end;if _[«bring_on»]then _[«bring_on»]=false;Notify(«Releasing players»)end;local aC=game.Players.LocalPlayer.PlayerGui:FindFirstChild(«PEPSIHELP»)local aD=game.Players.LocalPlayer.PlayerGui:FindFirstChild(«PEPSISETTINGS»)if aC then aC:Destroy()end;if aD then aD:Destroy()Notify(«Settings Not Saved»)end;_[«fire»]=false;_[«shots»]=0;a7=0;a8=0;wait(1/2)_[«allow_assist»]=true;Notify(«Panic Finished»)elseif al:byte()==u then if _[«auto_fix»]then _[«auto_fix»]=false;Notify(«Auto Fix Off»)else _[«auto_fix»]=true;a7=0;_[«in_loop»]=true;repeat wait(0.1)a7=1+a7 until a7>=9 or not _[«auto_fix»]and _[«in_loop»]_[«in_loop»]=false;a7=0;wait(0.1)if _[«auto_fix»]then Notify(«Auto Fix On»)repeat if a0 then local aE=game.Players.LocalPlayer.PlayerGui:FindFirstChild(«GUI»)if aE then local aF=aE:FindFirstChild(«TeamSelection»)if aF then if aF.Visible then a3(0x4D)print(«PRESSING M»)end end;local aG=aE:FindFirstChild(«AmmoGUI»)if aG then local aH=aG:FindFirstChild(«AmmoClip»)if aH then if aH.ClassName==»TextLabel»then if tonumber(tostring(tonumber(aH.Text)))>4 then a3(0x32)else a3(0x32)a3(0x52)end end end end else a3(0x32)end else Notify(«You need Level 7 exploits to run this.»)_[«auto_fix»]=false end;wait(6)until not _[«auto_fix»]end end elseif am==w:lower()then if _[«auto_walk»]then _[«auto_walk»]=false;Notify(«Auto Walk Off»)else _[«auto_walk»]=true;a7=0;_[«in_loop»]=true;repeat wait(0.1)a7=1+a7 until a7>=9 or not _[«auto_walk»]and _[«in_loop»]_[«in_loop»]=false;a7=0;wait(0.1)if _[«auto_walk»]then Notify(«Auto Walking»)repeat if GetHuman()then plyr=GetNearestPlayer(25000)if plyr then local aI=game.Players.LocalPlayer.Character;if aI then local aJ=aI:FindFirstChildOfClass(«Part»)if aJ then local aK=FindValidPart(plyr)if aK then local aL=game:GetService(«PathfindingService»):FindPathAsync(aJ.Position,aK.Position)if aL then local aM=aL:GetWaypoints()if aM then local aN=<>local aO=aM[3]if aO then local aP=Instance.new(«Part»)aP.Position=aO.Position+Vector3.new(0,0.5,0)aP.Size=Vector3.new(0.3,0.3,0.3)aP.Transparency=1;aP.CanCollide=false;aP.Anchored=true;local aQ=Instance.new(«SelectionSphere»,aP)aQ.Color3=Color3.new(255,255,255)aQ.SurfaceTransparency=0.8;aQ.Transparency=0.6;aQ.SurfaceColor3=Color3.new(0,0,0)aQ.Adornee=aP;table.insert(aN,0,aP)local an=GetHuman()local aR=game.Players.LocalPlayer.Character;if an then an.WalkToPoint=aP.Position;local aI=game.Players.LocalPlayer.Character;if aI then local aR=aI:FindFirstChild(«HumanoidRootPart»)if aR then if aR.Position.Y0 and ak.Target then if ak.Target.Parent then plyr=GetPlayerFromPart(ak.Target.Parent)if plyr then if IsValidTarget(plyr)then ab=GetPart(plyr)if a0 then if _[«auto_fix»]then a1(0xA0)end;_[«fire»]=true end;if ab then if a0 then if _[«auto_fix»]then a1(0xA0)end;_[«fire»]=true end;Track(ab)end end end elseif ak.Target then plyr=GetPlayerFromPart(ak.Target)if plyr then if IsValidTarget(plyr)then ab=GetPart(plyr)if a0 then a1(0xA0)_[«fire»]=true end;if ab then _[«fire»]=true;Track(ab)end end end end end end;wait(e)until not _[«hover_on»]end elseif am==B then _[«derp»]=true;a7=0;repeat wait(0.1)a7=1+a7 until a7>=9 or not _[«in_loop»]or not _[«derp»]wait(0.1)if _[«derp»]or a7>=9 then if GetHuman()then _[«derp»]=true;Notify(«DERP»)repeat local aR=game.Players.LocalPlayer.Character:FindFirstChild(«HumanoidRootPart»)local aT=Instance.new(«Part»)aT.Anchored=true;aT.Name=»DERPBLOCK»aT.Transparency=1;aT.Size=Vector3.new(1,1,1)aT.CanCollide=false;aT.CFrame=aR.CFrame+Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))*math.random()aT.Parent=workspace.CurrentCamera;Track(aT)game.Debris:AddItem(aT,0.01)wait()until not _[«derp»]end end elseif am==V:lower()then if _[«speed1_on»]then _[«speed1_on»]=false;if X then Notify(«Speed Off»)end else _[«speed2_on»]=false;_[«speed1_on»]=true;if X then Notify(«Speed:».._[«speed1»])end;repeat local ap=GetHuman()if ap and ap.Health

=0 then ap.WalkSpeed=_[«speed1»]end;wait(0.01)until not _[«speed1_on»]end elseif am==H:lower()then local aC=game.Players.LocalPlayer.PlayerGui:FindFirstChild(«PEPSIHELP»)local aD=game.Players.LocalPlayer.PlayerGui:FindFirstChild(«PEPSISETTINGS»)if not aC and not aD then _[«page»]=1;local aU=Instance.new(«ScreenGui»)local aV=Instance.new(«Frame»)local aW=Instance.new(«Frame»)local ap=Instance.new(«Frame»)local aX=Instance.new(«TextLabel»)local aY=Instance.new(«Frame»)local aZ=Instance.new(«ImageButton»)local a_=Instance.new(«Frame»)local b0=Instance.new(«TextLabel»)local b1=Instance.new(«Frame»)local b2=Instance.new(«Frame»)local b3=Instance.new(«TextButton»)local b4=Instance.new(«TextLabel»)local b5=Instance.new(«Frame»)local b6=Instance.new(«TextLabel»)local b7=Instance.new(«TextButton»)local b8=Instance.new(«Frame»)local b9=Instance.new(«TextLabel»)local ba=Instance.new(«TextButton»)local am=Instance.new(«Frame»)local bb=Instance.new(«TextLabel»)local bc=Instance.new(«TextButton»)local aS=Instance.new(«Frame»)local bd=Instance.new(«TextLabel»)local be=Instance.new(«TextButton»)local bf=Instance.new(«Frame»)local bg=Instance.new(«TextLabel»)local bh=Instance.new(«TextButton»)local bi=Instance.new(«Frame»)local bj=Instance.new(«TextLabel»)local bk=Instance.new(«TextButton»)local bl=Instance.new(«Frame»)local bm=Instance.new(«TextLabel»)local bn=Instance.new(«TextLabel»)local bo=Instance.new(«Frame»)local bp=Instance.new(«TextLabel»)local bq=Instance.new(«TextButton»)local br=Instance.new(«Frame»)local bs=Instance.new(«TextLabel»)local bt=Instance.new(«TextButton»)local bu=Instance.new(«Frame»)local bv=Instance.new(«TextLabel»)local bw=Instance.new(«TextButton»)local bx=Instance.new(«Frame»)local by=Instance.new(«TextLabel»)local bz=Instance.new(«TextLabel»)local bA=Instance.new(«Frame»)local bB=Instance.new(«TextLabel»)local bC=Instance.new(«TextButton»)local bD=Instance.new(«Frame»)local bE=Instance.new(«Frame»)local bF=Instance.new(«TextLabel»)local bG=Instance.new(«Frame»)local bH=Instance.new(«TextLabel»)local bI=Instance.new(«Frame»)local bJ=Instance.new(«TextLabel»)local bK=Instance.new(«TextLabel»)local bL=Instance.new(«Frame»)local bM=Instance.new(«TextLabel»)local bN=Instance.new(«TextLabel»)local bO=Instance.new(«Frame»)local bP=Instance.new(«TextLabel»)local bQ=Instance.new(«TextButton»)local bR=Instance.new(«Frame»)local bS=Instance.new(«TextLabel»)local bT=Instance.new(«TextButton»)local bU=Instance.new(«Frame»)local bV=Instance.new(«TextLabel»)local bW=Instance.new(«TextButton»)local au=Instance.new(«Frame»)local bX=Instance.new(«TextLabel»)local bY=Instance.new(«TextButton»)local bZ=Instance.new(«Frame»)local b_=Instance.new(«TextLabel»)local c0=Instance.new(«TextButton»)local at=Instance.new(«Frame»)local c1=Instance.new(«TextButton»)aU.Name=»PEPSIHELP»aU.Parent=game.Players.LocalPlayer:WaitForChild(«PlayerGui»)aV.Name=»Gui»aV.Parent=aU;aV.BackgroundColor3=Color3.new(1,1,1)aV.BackgroundTransparency=1;aV.BorderSizePixel=0;aV.Position=UDim2.new(0.342416108,0,0.287591219,0)aV.Size=UDim2.new(0,400,0,290)aW.Name=»Topbar»aW.Parent=aV;aW.BackgroundColor3=Color3.new(1,1,1)aW.BackgroundTransparency=1;aW.BorderSizePixel=0;aW.Size=UDim2.new(1,0,0.100000001,0)ap.Name=»Title»ap.Parent=aW;ap.BackgroundColor3=Color3.new(1,1,1)ap.BackgroundTransparency=1;ap.BorderSizePixel=0;ap.Position=UDim2.new(0.0724999979,0,0,0)ap.Size=UDim2.new(0.855000019,0,1,0)aX.Parent=ap;aX.BackgroundColor3=Color3.new(0,0,0)aX.BackgroundTransparency=0.5;aX.BorderSizePixel=0;aX.Size=UDim2.new(1,0,1,0)aX.Font=Enum.Font.SourceSans;aX.Text=»COUNTER PEPSI BINDS (Version «..a..»)»aX.TextColor3=Color3.new(255,255,255)aX.TextScaled=true;aX.TextSize=14;aX.TextWrapped=true;aY.Name=»x»aY.Parent=aW;aY.BackgroundColor3=Color3.new(1,1,1)aY.BackgroundTransparency=1;aY.BorderSizePixel=0;aY.Position=UDim2.new(0.92750001,0,0,0)aY.Size=UDim2.new(0.0724999979,0,1,0)aZ.Parent=aY;aZ.BackgroundColor3=Color3.new(0,0,0)aZ.BackgroundTransparency=0.5;aZ.BorderSizePixel=0;aZ.Size=UDim2.new(1,0,1,0)aZ.Image=»rbxassetid://2257220394″a_.Name=»time»a_.Parent=aW;a_.BackgroundColor3=Color3.new(1,1,1)a_.BackgroundTransparency=1;a_.BorderSizePixel=0;a_.Size=UDim2.new(0.0724999979,0,1,0)b0.Name=»Time»b0.Parent=a_;b0.BackgroundColor3=Color3.new(0,0,0)b0.BackgroundTransparency=0.5;b0.BorderSizePixel=0;b0.Size=UDim2.new(1,0,1,0)b0.Font=Enum.Font.SourceSans;b0.Text=a6;b0.TextColor3=Color3.new(255,255,255)b0.TextScaled=true;b0.TextSize=14;b0.TextWrapped=true;b1.Name=»Body»b1.Parent=aV;b1.BackgroundColor3=Color3.new(1,1,1)b1.BackgroundTransparency=1;b1.BorderSizePixel=0;b1.Position=UDim2.new(0,0,0.100000001,0)b1.Size=UDim2.new(1,0,1.20000005,0)b2.Name=»aimbot»b2.Parent=b1;b2.BackgroundColor3=Color3.new(1,1,1)b2.BackgroundTransparency=0.75;b2.BorderSizePixel=0;b2.Size=UDim2.new(0.200000003,0,0.166666672,0)b3.Name=»bind»b3.Parent=b2;b3.BackgroundColor3=Color3.new(1,1,1)b3.BackgroundTransparency=1;b3.BorderSizePixel=0;b3.Position=UDim2.new(0,0,0.5,0)b3.Size=UDim2.new(1,0,0.5,0)b3.Font=Enum.Font.SourceSans;b3.Text=b:upper()b3.TextColor3=Color3.new(0,0,0)b3.TextScaled=true;b3.TextSize=1;b3.TextWrapped=true;b4.Name=»name»b4.Parent=b2;b4.BackgroundColor3=Color3.new(1,1,1)b4.BackgroundTransparency=1;b4.BorderSizePixel=0;b4.Size=UDim2.new(1,0,0.5,0)b4.Font=Enum.Font.SourceSans;b4.Text=» Aimbot «b4.TextColor3=Color3.new(0,0,0)b4.TextScaled=true;b4.TextSize=1;b4.TextWrapped=true;b5.Name=»farmer»b5.Parent=b1;b5.BackgroundColor3=Color3.new(1,1,1)b5.BackgroundTransparency=0.75;b5.BorderSizePixel=0;b5.Position=UDim2.new(0.800000012,0,0,0)b5.Size=UDim2.new(0.200000003,0,0.166666672,0)b6.Name=»name»b6.Parent=b5;b6.BackgroundColor3=Color3.new(1,1,1)b6.BackgroundTransparency=1;b6.BorderSizePixel=0;b6.Size=UDim2.new(1,0,0.5,0)b6.Font=Enum.Font.SourceSans;b6.Text=» Join Winner «b6.TextColor3=Color3.new(0,0,0)b6.TextScaled=true;b6.TextSize=14;b6.TextWrapped=true;b7.Name=»bind»b7.Parent=b5;b7.BackgroundColor3=Color3.new(1,1,1)b7.BackgroundTransparency=1;b7.BorderSizePixel=0;b7.Position=UDim2.new(0,0,0.5,0)b7.Size=UDim2.new(1,0,0.5,0)b7.Font=Enum.Font.SourceSans;b7.Text=M:upper()b7.TextColor3=Color3.new(0,0,0)b7.TextScaled=true;b7.TextSize=14;b7.TextWrapped=true;b8.Name=»esp»b8.Parent=b1;b8.BackgroundColor3=Color3.new(1,1,1)b8.BackgroundTransparency=0.75;b8.BorderSizePixel=0;b8.Position=UDim2.new(0.200000003,0,0,0)b8.Size=UDim2.new(0.200000003,0,0.166666672,0)b9.Name=»name»b9.Parent=b8;b9.BackgroundColor3=Color3.new(1,1,1)b9.BackgroundTransparency=1;b9.BorderSizePixel=0;b9.Size=UDim2.new(1,0,0.5,0)b9.Font=Enum.Font.SourceSans;b9.Text=» ESP «b9.TextColor3=Color3.new(0,0,0)b9.TextScaled=true;b9.TextSize=14;b9.TextWrapped=true;ba.Name=»bind»ba.Parent=b8;ba.BackgroundColor3=Color3.new(1,1,1)ba.BackgroundTransparency=1;ba.BorderSizePixel=0;ba.Position=UDim2.new(0,0,0.5,0)ba.Size=UDim2.new(1,0,0.5,0)ba.Font=Enum.Font.SourceSans;ba.Text=l:upper()ba.TextColor3=Color3.new(0,0,0)ba.TextScaled=true;ba.TextSize=14;ba.TextWrapped=true;am.Name=»respawn»am.Parent=b1;am.BackgroundColor3=Color3.new(1,1,1)am.BackgroundTransparency=0.75;am.BorderSizePixel=0;am.Position=UDim2.new(0.600000024,0,0,0)am.Size=UDim2.new(0.200000003,0,0.166666672,0)bb.Name=»name»bb.Parent=am;bb.BackgroundColor3=Color3.new(1,1,1)bb.BackgroundTransparency=1;bb.BorderSizePixel=0;bb.Size=UDim2.new(1,0,0.5,0)bb.Font=Enum.Font.SourceSans;bb.Text=» Respawn «bb.TextColor3=Color3.new(0,0,0)bb.TextScaled=true;bb.TextSize=14;bb.TextWrapped=true;bc.Name=»bind»bc.Parent=am;bc.BackgroundColor3=Color3.new(1,1,1)bc.BackgroundTransparency=1;bc.BorderSizePixel=0;bc.Position=UDim2.new(0,0,0.5,0)bc.Size=UDim2.new(1,0,0.5,0)bc.Font=Enum.Font.SourceSans;bc.Text=I:upper()bc.TextColor3=Color3.new(0,0,0)bc.TextScaled=true;bc.TextSize=14;bc.TextWrapped=true;aS.Name=»bring»aS.Parent=b1;aS.BackgroundColor3=Color3.new(1,1,1)aS.BackgroundTransparency=0.75;aS.BorderSizePixel=0;aS.Position=UDim2.new(0.400000006,0,0,0)aS.Size=UDim2.new(0.200000003,0,0.166666672,0)bd.Name=»name»bd.Parent=aS;bd.BackgroundColor3=Color3.new(1,1,1)bd.BackgroundTransparency=1;bd.BorderSizePixel=0;bd.Size=UDim2.new(1,0,0.5,0)bd.Font=Enum.Font.SourceSans;bd.Text=» Bring «bd.TextColor3=Color3.new(0,0,0)bd.TextScaled=true;bd.TextSize=14;bd.TextWrapped=true;be.Name=»bind»be.Parent=aS;be.BackgroundColor3=Color3.new(1,1,1)be.BackgroundTransparency=1;be.BorderSizePixel=0;be.Position=UDim2.new(0,0,0.5,0)be.Size=UDim2.new(1,0,0.5,0)be.Font=Enum.Font.SourceSans;be.Text=q:upper()be.TextColor3=Color3.new(0,0,0)be.TextScaled=true;be.TextSize=14;be.TextWrapped=true;bf.Name=»load»bf.Parent=b1;bf.BackgroundColor3=Color3.new(1,1,1)bf.BackgroundTransparency=0.75;bf.BorderSizePixel=0;bf.Position=UDim2.new(0,0,0.166666672,0)bf.Size=UDim2.new(0.200000003,0,0.166666672,0)bg.Name=»name»bg.Parent=bf;bg.BackgroundColor3=Color3.new(1,1,1)bg.BackgroundTransparency=1;bg.BorderSizePixel=0;bg.Size=UDim2.new(1,0,0.5,0)bg.Font=Enum.Font.SourceSans;bg.Text=» Load WP «bg.TextColor3=Color3.new(0,0,0)bg.TextScaled=true;bg.TextSize=14;bg.TextWrapped=true;bh.Name=»bind»bh.Parent=bf;bh.BackgroundColor3=Color3.new(1,1,1)bh.BackgroundTransparency=1;bh.BorderSizePixel=0;bh.Position=UDim2.new(0,0,0.5,0)bh.Size=UDim2.new(1,0,0.5,0)bh.Font=Enum.Font.SourceSans;bh.Text=P:upper()bh.TextColor3=Color3.new(0,0,0)bh.TextScaled=true;bh.TextSize=14;bh.TextWrapped=true;bi.Name=»save»bi.Parent=b1;bi.BackgroundColor3=Color3.new(1,1,1)bi.BackgroundTransparency=0.75;bi.BorderSizePixel=0;bi.Position=UDim2.new(0.200000003,0,0.166666672,0)bi.Size=UDim2.new(0.200000003,0,0.166666672,0)bj.Name=»name»bj.Parent=bi;bj.BackgroundColor3=Color3.new(1,1,1)bj.BackgroundTransparency=1;bj.BorderSizePixel=0;bj.Size=UDim2.new(1,0,0.5,0)bj.Font=Enum.Font.SourceSans;bj.Text=» Save WP «bj.TextColor3=Color3.new(0,0,0)bj.TextScaled=true;bj.TextSize=14;bj.TextWrapped=true;bk.Name=»bind»bk.Parent=bi;bk.BackgroundColor3=Color3.new(1,1,1)bk.BackgroundTransparency=1;bk.BorderSizePixel=0;bk.Position=UDim2.new(0,0,0.5,0)bk.Size=UDim2.new(1,0,0.5,0)bk.Font=Enum.Font.SourceSans;bk.Text=O:upper()bk.TextColor3=Color3.new(0,0,0)bk.TextScaled=true;bk.TextSize=14;bk.TextWrapped=true;bl.Name=»clear»bl.Parent=b1;bl.BackgroundColor3=Color3.new(1,1,1)bl.BackgroundTransparency=0.75;bl.BorderSizePixel=0;bl.Position=UDim2.new(0.400000006,0,0.166666672,0)bl.Size=UDim2.new(0.200000003,0,0.166666672,0)bm.Name=»name»bm.Parent=bl;bm.BackgroundColor3=Color3.new(1,1,1)bm.BackgroundTransparency=1;bm.BorderSizePixel=0;bm.Size=UDim2.new(1,0,0.5,0)bm.Font=Enum.Font.SourceSans;bm.Text=» Clear WP «bm.TextColor3=Color3.new(0,0,0)bm.TextScaled=true;bm.TextSize=14;bm.TextWrapped=true;bn.Name=»bind»bn.Parent=bl;bn.BackgroundColor3=Color3.new(1,1,1)bn.BackgroundTransparency=1;bn.BorderSizePixel=0;bn.Position=UDim2.new(0,0,0.5,0)bn.Size=UDim2.new(1,0,0.5,0)bn.Font=Enum.Font.SourceSans;bn.Text=Q:upper()bn.TextColor3=Color3.new(0,0,0)bn.TextScaled=true;bn.TextSize=14;bn.TextWrapped=true;bo.Name=»autorespawn»bo.Parent=b1;bo.BackgroundColor3=Color3.new(1,1,1)bo.BackgroundTransparency=0.75;bo.BorderSizePixel=0;bo.Position=UDim2.new(0.600000024,0,0.166666672,0)bo.Size=UDim2.new(0.200000003,0,0.166666672,0)bp.Name=»name»bp.Parent=bo;bp.BackgroundColor3=Color3.new(1,1,1)bp.BackgroundTransparency=1;bp.BorderSizePixel=0;bp.Size=UDim2.new(1,0,0.5,0)bp.Font=Enum.Font.SourceSans;bp.Text=» Auto Respawn «bp.TextColor3=Color3.new(0,0,0)bp.TextScaled=true;bp.TextSize=14;bp.TextWrapped=true;bq.Name=»bind»bq.Parent=bo;bq.BackgroundColor3=Color3.new(1,1,1)bq.BackgroundTransparency=1;bq.BorderSizePixel=0;bq.Position=UDim2.new(0,0,0.5,0)bq.Size=UDim2.new(1,0,0.5,0)bq.Font=Enum.Font.SourceSans;bq.Text=S:upper()bq.TextColor3=Color3.new(0,0,0)bq.TextScaled=true;bq.TextSize=14;bq.TextWrapped=true;br.Name=»reset»br.Parent=b1;br.BackgroundColor3=Color3.new(1,1,1)br.BackgroundTransparency=0.75;br.BorderSizePixel=0;br.Position=UDim2.new(0.800000012,0,0.166666672,0)br.Size=UDim2.new(0.200000003,0,0.166666672,0)bs.Name=»name»bs.Parent=br;bs.BackgroundColor3=Color3.new(1,1,1)bs.BackgroundTransparency=1;bs.BorderSizePixel=0;bs.Size=UDim2.new(1,0,0.5,0)bs.Font=Enum.Font.SourceSans;bs.Text=» Reset «bs.TextColor3=Color3.new(0,0,0)bs.TextScaled=true;bs.TextSize=14;bs.TextWrapped=true;bt.Name=»bind»bt.Parent=br;bt.BackgroundColor3=Color3.new(1,1,1)bt.BackgroundTransparency=1;bt.BorderSizePixel=0;bt.Position=UDim2.new(0,0,0.5,0)bt.Size=UDim2.new(1,0,0.5,0)bt.Font=Enum.Font.SourceSans;bt.Text=J:upper()bt.TextColor3=Color3.new(0,0,0)bt.TextScaled=true;bt.TextSize=1;bt.TextWrapped=true;bu.Name=»bombsite»bu.Parent=b1;bu.BackgroundColor3=Color3.new(1,1,1)bu.BackgroundTransparency=0.75;bu.BorderSizePixel=0;bu.Position=UDim2.new(0.200000003,0,0.333333343,0)bu.Size=UDim2.new(0.200000003,0,0.166666672,0)bv.Name=»name»bv.Parent=bu;bv.BackgroundColor3=Color3.new(1,1,1)bv.BackgroundTransparency=1;bv.BorderSizePixel=0;bv.Size=UDim2.new(1,0,0.5,0)bv.Font=Enum.Font.SourceSans;bv.Text=» TP to Bomb «bv.TextColor3=Color3.new(0,0,0)bv.TextScaled=true;bv.TextSize=14;bv.TextWrapped=true;bw.Name=»bind»bw.Parent=bu;bw.BackgroundColor3=Color3.new(1,1,1)bw.BackgroundTransparency=1;bw.BorderSizePixel=0;bw.Position=UDim2.new(0,0,0.5,0)bw.Size=UDim2.new(1,0,0.5,0)bw.Font=Enum.Font.SourceSans;bw.Text=G:upper()bw.TextColor3=Color3.new(0,0,0)bw.TextScaled=true;bw.TextSize=14;bw.TextWrapped=true;bx.Name=»cash»bx.Parent=b1;bx.BackgroundColor3=Color3.new(1,1,1)bx.BackgroundTransparency=0.75;bx.BorderSizePixel=0;bx.Position=UDim2.new(0.600000024,0,0.5,0)bx.Size=UDim2.new(0.200000003,0,0.166666672,0)by.Name=»name»by.Parent=bx;by.BackgroundColor3=Color3.new(1,1,1)by.BackgroundTransparency=1;by.BorderSizePixel=0;by.Size=UDim2.new(1,0,0.5,0)by.Font=Enum.Font.SourceSans;by.Text=» Infinite Cash «by.TextColor3=Color3.new(0,0,0)by.TextScaled=true;by.TextSize=14;by.TextWrapped=true;bz.Name=»bind»bz.Parent=bx;bz.BackgroundColor3=Color3.new(1,1,1)bz.BackgroundTransparency=1;bz.BorderSizePixel=0;bz.Position=UDim2.new(0,0,0.5,0)bz.Size=UDim2.new(1,0,0.5,0)bz.Font=Enum.Font.SourceSans;bz.Text=»F2″bz.TextColor3=Color3.new(0,0,0)bz.TextScaled=true;bz.TextSize=14;bz.TextWrapped=true;bA.Name=»switch»bA.Parent=b1;bA.BackgroundColor3=Color3.new(1,1,1)bA.BackgroundTransparency=0.75;bA.BorderSizePixel=0;bA.Position=UDim2.new(0.400000006,0,0.333333343,0)bA.Size=UDim2.new(0.200000003,0,0.166666672,0)bB.Name=»name»bB.Parent=bA;bB.BackgroundColor3=Color3.new(1,1,1)bB.BackgroundTransparency=1;bB.BorderSizePixel=0;bB.Size=UDim2.new(1,0,0.5,0)bB.Font=Enum.Font.SourceSans;bB.Text=» Switch Teams «bB.TextColor3=Color3.new(0,0,0)bB.TextScaled=true;bB.TextSize=14;bB.TextWrapped=true;bC.Name=»bind»bC.Parent=bA;bC.BackgroundColor3=Color3.new(1,1,1)bC.BackgroundTransparency=1;bC.BorderSizePixel=0;bC.Position=UDim2.new(0,0,0.5,0)bC.Size=UDim2.new(1,0,0.5,0)bC.Font=Enum.Font.SourceSans;bC.Text=R:upper()bC.TextColor3=Color3.new(0,0,0)bC.TextScaled=true;bC.TextSize=14;bC.TextWrapped=true;bD.Name=»waypoints»bD.Parent=b1;bD.BackgroundColor3=Color3.new(1,1,1)bD.BackgroundTransparency=1;bD.BorderSizePixel=0;bD.Position=UDim2.new(0,0,0.800000012,0)bD.Size=UDim2.new(1,0,0.179310352,0)bE.Name=»a»bE.Parent=bD;bE.BackgroundColor3=Color3.new(1,1,1)bE.BackgroundTransparency=0.75;bE.BorderSizePixel=0;bE.Size=UDim2.new(1,0,0.5,0)bF.Name=»cord»bF.Parent=bE;bF.BackgroundColor3=Color3.new(1,1,1)bF.BackgroundTransparency=1;bF.BorderSizePixel=0;bF.Size=UDim2.new(1,0,1,0)bF.Font=Enum.Font.SourceSans;bF.Text=» Press «..O:upper()..» to save waypoint 1 «if aa then local c2=aa.X-aa.X%1;local c3=aa.Y-aa.Y%1;local c4=aa.Z-aa.Z%1;bF.Text=tostring(c2)..», «..tostring(c3)..», «..tostring(c4)end;bF.TextColor3=Color3.new(0,0,0)bF.TextScaled=true;bF.TextSize=1;bF.TextWrapped=true;bG.Name=»b»bG.Parent=bD;bG.BackgroundColor3=Color3.new(1,1,1)bG.BackgroundTransparency=0.75;bG.BorderSizePixel=0;bG.Position=UDim2.new(0,0,0.5,0)bG.Size=UDim2.new(1,0,0.5,0)bH.Name=»cord»bH.Parent=bG;bH.BackgroundColor3=Color3.new(1,1,1)bH.BackgroundTransparency=1;bH.BorderSizePixel=0;bH.Size=UDim2.new(1,0,1,0)bH.Font=Enum.Font.SourceSans;bH.Text=» Press «..O:upper()..» to save waypoint 2 «if ac then local c5=ac.X-ac.X%1;local c6=ac.Y-ac.Y%1;local c7=ac.Z-ac.Z%1;bH.Text=tostring(c5)..», «..tostring(c6)..», «..tostring(c7)end;bH.TextColor3=Color3.new(0,0,0)bH.TextScaled=true;bH.TextSize=1;bH.TextWrapped=true;bI.Name=»credits»bI.Parent=b1;bI.BackgroundColor3=Color3.new(1,1,1)bI.BackgroundTransparency=0.75;bI.BorderSizePixel=0;bI.Position=UDim2.new(0.800000012,0,0.5,0)bI.Size=UDim2.new(0.200000003,0,0.166666672,0)bJ.Name=»bind»bJ.Parent=bI;bJ.BackgroundColor3=Color3.new(1,1,1)bJ.BackgroundTransparency=1;bJ.BorderSizePixel=0;bJ.Position=UDim2.new(0,0,0.5,0)bJ.Size=UDim2.new(1,0,0.5,0)bJ.Font=Enum.Font.SourceSans;bJ.Text=» Pepsi «bJ.TextColor3=Color3.new(0,0,0)bJ.TextScaled=true;bJ.TextSize=14;bJ.TextWrapped=true;bK.Name=»name»bK.Parent=bI;bK.BackgroundColor3=Color3.new(1,1,1)bK.BackgroundTransparency=1;bK.BorderSizePixel=0;bK.Size=UDim2.new(1,0,0.5,0)bK.Font=Enum.Font.SourceSans;bK.Text=» Created By «bK.TextColor3=Color3.new(0,0,0)bK.TextScaled=true;bK.TextSize=14;bK.TextWrapped=true;bL.Name=»help»bL.Parent=b1;bL.BackgroundColor3=Color3.new(1,1,1)bL.BackgroundTransparency=0.75;bL.BorderSizePixel=0;bL.Position=UDim2.new(0,0,0.333333343,0)bL.Size=UDim2.new(0.200000003,0,0.166666672,0)bM.Name=»name»bM.Parent=bL;bM.BackgroundColor3=Color3.new(1,1,1)bM.BackgroundTransparency=1;bM.BorderSizePixel=0;bM.Size=UDim2.new(1,0,0.5,0)bM.Font=Enum.Font.SourceSans;bM.Text=» Help GUI «bM.TextColor3=Color3.new(0,0,0)bM.TextScaled=true;bM.TextSize=14;bM.TextWrapped=true;bN.Name=»bind»bN.Parent=bL;bN.BackgroundColor3=Color3.new(1,1,1)bN.BackgroundTransparency=1;bN.BorderSizePixel=0;bN.Position=UDim2.new(0,0,0.5,0)bN.Size=UDim2.new(1,0,0.5,0)bN.Font=Enum.Font.SourceSans;bN.Text=H:upper()bN.TextColor3=Color3.new(0,0,0)bN.TextScaled=true;bN.TextSize=14;bN.TextWrapped=true;bO.Name=»speed1″bO.Parent=b1;bO.BackgroundColor3=Color3.new(1,1,1)bO.BackgroundTransparency=0.75;bO.BorderSizePixel=0;bO.Position=UDim2.new(0.400000006,0,0.5,0)bO.Size=UDim2.new(0.200000003,0,0.166666672,0)bP.Name=»name»bP.Parent=bO;bP.BackgroundColor3=Color3.new(1,1,1)bP.BackgroundTransparency=1;bP.BorderSizePixel=0;bP.Size=UDim2.new(1,0,0.5,0)bP.Font=Enum.Font.SourceSans;bP.Text=» Speed («.._[«speed1″]..») «bP.TextColor3=Color3.new(0,0,0)bP.TextScaled=true;bP.TextSize=14;bP.TextWrapped=true;bQ.Name=»bind»bQ.Parent=bO;bQ.BackgroundColor3=Color3.new(1,1,1)bQ.BackgroundTransparency=1;bQ.BorderSizePixel=0;bQ.Position=UDim2.new(0,0,0.5,0)bQ.Size=UDim2.new(1,0,0.5,0)bQ.Font=Enum.Font.SourceSans;bQ.Text=V:upper()bQ.TextColor3=Color3.new(0,0,0)bQ.TextScaled=true;bQ.TextSize=14;bQ.TextWrapped=true;bR.Name=»speed2″bR.Parent=b1;bR.BackgroundColor3=Color3.new(1,1,1)bR.BackgroundTransparency=0.75;bR.BorderSizePixel=0;bR.Position=UDim2.new(0.200000003,0,0.5,0)bR.Size=UDim2.new(0.200000003,0,0.166666672,0)bS.Name=»name»bS.Parent=bR;bS.BackgroundColor3=Color3.new(1,1,1)bS.BackgroundTransparency=1;bS.BorderSizePixel=0;bS.Size=UDim2.new(1,0,0.5,0)bS.Font=Enum.Font.SourceSans;bS.Text=» Speed («.._[«speed2″]..») «bS.TextColor3=Color3.new(0,0,0)bS.TextScaled=true;bS.TextSize=14;bS.TextWrapped=true;bT.Name=»bind»bT.Parent=bR;bT.BackgroundColor3=Color3.new(1,1,1)bT.BackgroundTransparency=1;bT.BorderSizePixel=0;bT.Position=UDim2.new(0,0,0.5,0)bT.Size=UDim2.new(1,0,0.5,0)bT.Font=Enum.Font.SourceSans;bT.Text=W:upper()bT.TextColor3=Color3.new(0,0,0)bT.TextScaled=true;bT.TextSize=14;bT.TextWrapped=true;bU.Name=»paths»bU.Parent=b1;bU.BackgroundColor3=Color3.new(1,1,1)bU.BackgroundTransparency=0.75;bU.BorderSizePixel=0;bU.Position=UDim2.new(0,0,0.5,0)bU.Size=UDim2.new(0.200000003,0,0.166666672,0)bV.Name=»name»bV.Parent=bU;bV.BackgroundColor3=Color3.new(1,1,1)bV.BackgroundTransparency=1;bV.BorderSizePixel=0;bV.Size=UDim2.new(1,0,0.5,0)bV.Font=Enum.Font.SourceSans;bV.Text=» Default Team «bV.TextColor3=Color3.new(0,0,0)bV.TextScaled=true;bV.TextSize=14;bV.TextWrapped=true;bW.Name=»bind»bW.Parent=bU;bW.BackgroundColor3=Color3.new(1,1,1)bW.BackgroundTransparency=1;bW.BorderSizePixel=0;bW.Position=UDim2.new(0,0,0.5,0)bW.Size=UDim2.new(1,0,0.5,0)bW.Font=Enum.Font.SourceSans;bW.Text=N:upper()bW.TextColor3=Color3.new(0,0,0)bW.TextScaled=true;bW.TextSize=14;bW.TextWrapped=true;au.Name=»ct»au.Parent=b1;au.BackgroundColor3=Color3.new(1,1,1)au.BackgroundTransparency=0.75;au.BorderSizePixel=0;au.Position=UDim2.new(0.600000024,0,0.333333343,0)au.Size=UDim2.new(0.200000003,0,0.166666672,0)bX.Name=»name»bX.Parent=au;bX.BackgroundColor3=Color3.new(1,1,1)bX.BackgroundTransparency=1;bX.BorderSizePixel=0;bX.Size=UDim2.new(1,0,0.5,0)bX.Font=Enum.Font.SourceSans;bX.Text=» Join CT «bX.TextColor3=Color3.new(0,0,0)bX.TextScaled=true;bX.TextSize=14;bX.TextWrapped=true;bY.Name=»bind»bY.Parent=au;bY.BackgroundColor3=Color3.new(1,1,1)bY.BackgroundTransparency=1;bY.BorderSizePixel=0;bY.Position=UDim2.new(0,0,0.5,0)bY.Size=UDim2.new(1,0,0.5,0)bY.Font=Enum.Font.SourceSans;bY.Text=K:upper()bY.TextColor3=Color3.new(0,0,0)bY.TextScaled=true;bY.TextSize=14;bY.TextWrapped=true;bZ.Name=»t»bZ.Parent=b1;bZ.BackgroundColor3=Color3.new(1,1,1)bZ.BackgroundTransparency=0.75;bZ.BorderSizePixel=0;bZ.Position=UDim2.new(0.800000012,0,0.333333343,0)bZ.Size=UDim2.new(0.200000003,0,0.166666672,0)b_.Name=»name»b_.Parent=bZ;b_.BackgroundColor3=Color3.new(1,1,1)b_.BackgroundTransparency=1;b_.BorderSizePixel=0;b_.Size=UDim2.new(1,0,0.5,0)b_.Font=Enum.Font.SourceSans;b_.Text=» Join T «b_.TextColor3=Color3.new(0,0,0)b_.TextScaled=true;b_.TextSize=14;b_.TextWrapped=true;c0.Name=»bind»c0.Parent=bZ;c0.BackgroundColor3=Color3.new(1,1,1)c0.BackgroundTransparency=1;c0.BorderSizePixel=0;c0.Position=UDim2.new(0,0,0.5,0)c0.Size=UDim2.new(1,0,0.5,0)c0.Font=Enum.Font.SourceSans;c0.Text=L:upper()c0.TextColor3=Color3.new(0,0,0)c0.TextScaled=true;c0.TextSize=14;c0.TextWrapped=true;at.Name=»moreinfo»at.Parent=b1;at.BackgroundColor3=Color3.new(1,1,1)at.BackgroundTransparency=0.75;at.BorderSizePixel=0;at.Position=UDim2.new(0,0,0.666666687,0)at.Size=UDim2.new(1,0,0.132183909,0)c1.Parent=at;c1.BackgroundColor3=Color3.new(1,1,1)c1.BackgroundTransparency=1;c1.BorderSizePixel=0;c1.Size=UDim2.new(1,0,1,0)c1.Font=Enum.Font.SourceSans;c1.Text=» More Binds «c1.TextColor3=Color3.new(0,0,0)c1.TextScaled=true;c1.TextSize=14;c1.TextWrapped=true;aZ.MouseButton1Click:Connect(function()if aU then aU:Destroy()end end)b3.MouseButton1Click:Connect(function()local c8=true;b3.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 then c8=false;b3.Text=al:upper()wait(1)b=al:lower()end end)end)bQ.MouseButton1Click:Connect(function()local ca=bQ;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 then c8=false;ca.Text=al:upper()wait(1)V=al:lower()end end)end)c0.MouseButton1Click:Connect(function()local ca=c0;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 then c8=false;ca.Text=al:upper()wait(1)L=al:lower()end end)end)be.MouseButton1Click:Connect(function()local ca=be;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 then c8=false;ca.Text=al:upper()wait(1)q=al:lower()end end)end)bT.MouseButton1Click:Connect(function()local ca=bT;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 and _[«page»]==1 then c8=false;ca.Text=al:upper()wait(1)W=al:lower()end end)end)bC.MouseButton1Click:Connect(function()local ca=bC;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 and _[«page»]==1 then c8=false;ca.Text=al:upper()wait(1/2)if _[«page»]==1 then R=al:lower()else Notify(«Cannot change this bind»)end end end)end)bw.MouseButton1Click:Connect(function()local ca=bw;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 and _[«page»]==1 then c8=false;ca.Text=al:upper()wait(1/2)if _[«page»]==1 then G=al:lower()else Notify(«Cannot change this bind»)end end end)end)bt.MouseButton1Click:Connect(function()local ca=bt;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 and _[«page»]==1 then c8=false;ca.Text=al:upper()wait(1/2)if _[«page»]==1 then J=al:lower()else Notify(«Cannot change this bind»)end end end)end)bq.MouseButton1Click:Connect(function()local ca=bq;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 then c8=false;ca.Text=al:upper()wait(1/2)if _[«page»]==1 then S=al:lower()else w=al:lower()end end end)end)ba.MouseButton1Click:Connect(function()local ca=ba;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 then c8=false;ca.Text=al:upper()wait(1/2)if _[«page»]==1 then l=al:lower()else B=al:lower()end end end)end)bk.MouseButton1Click:Connect(function()local ca=bk;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 then c8=false;ca.Text=al:upper()wait(1/2)if _[«page»]==1 then O=al:lower()else G=al:lower()end end end)end)bh.MouseButton1Click:Connect(function()local ca=bh;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 then c8=false;ca.Text=al:upper()wait(1/2)if _[«page»]==1 then P=al:lower()else d=al:lower()end end end)end)bc.MouseButton1Click:Connect(function()local ca=bc;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 then c8=false;ca.Text=al:upper()wait(1/2)if _[«page»]==1 then I=al:lower()else v=al:lower()end end end)end)b7.MouseButton1Click:Connect(function()local ca=b7;local c8=true;ca.Text=» Press New key «local c9=game.Players.LocalPlayer:GetMouse()c9.KeyDown:Connect(function(al)if type(al)==»string»and c8 then c8=false;ca.Text=al:upper()if _[«page»]==1 then M=al:lower()else z=al:lower()end end end)end)bW.MouseButton1Click:Connect(function()if N==»CT»then N=»T»bW.Text=»T»else N=»CT»bW.Text=»CT»end;if X then Notify(«Default team:»..N)end end)c1.MouseButton1Click:Connect(function()_[«page»]=2;b4.Text=» Paths «b3.Text=x:upper()b9.Text=» Derp Mode «ba.Text=B:upper()bd.Text=» 360 «be.Text=»`»bb.Text=» Rapid Fire «bc.Text=v:upper()b6.Text=» Create Part «b7.Text=z:upper()bg.Text=» Aim Assist «bh.Text=d:upper()bj.Text=» TP C4 «bk.Text=G:upper()bs.Text=» Auto Fix «bt.Text=» F4 «bm.Text=» F4 «bn.Text=E:upper()bM.Text=» Panic «bN.Text=» F8 «bp.Text=» Auto Walk «bq.Text=w:upper()bv.Text=» Auto Play «bw.Text=».»bX.Text=» Godmode «bY.Text=» BACKSPACE «bB.Text=» Auto Defuse «bC.Text=» END «c1.Text=» Settings «c1.MouseButton1Click:Connect(function()_[«page»]=3;if aU then aU:Destroy()end;local aU=Instance.new(«ScreenGui»)local at=Instance.new(«Frame»)local am=Instance.new(«Frame»)local aY=Instance.new(«Frame»)local bi=Instance.new(«TextLabel»)local bG=Instance.new(«Frame»)local a_=Instance.new(«ImageButton»)local bE=Instance.new(«Frame»)local bo=Instance.new(«TextLabel»)local br=Instance.new(«Frame»)local ap=Instance.new(«Frame»)local au=Instance.new(«TextButton»)local bu=Instance.new(«TextLabel»)local bA=Instance.new(«Frame»)local bI=Instance.new(«TextLabel»)local aV=Instance.new(«TextBox»)local bD=Instance.new(«Frame»)local bx=Instance.new(«TextLabel»)local aW=Instance.new(«TextBox»)local aS=Instance.new(«Frame»)local bf=Instance.new(«TextLabel»)local bZ=Instance.new(«TextBox»)local cb=Instance.new(«TextButton»)local cc=Instance.new(«TextButton»)local cd=Instance.new(«Frame»)local ce=Instance.new(«Frame»)local b2=Instance.new(«Frame»)local cf=Instance.new(«Frame»)local cg=Instance.new(«Frame»)local ch=Instance.new(«Frame»)local ci=Instance.new(«TextButton»)local cj=Instance.new(«TextButton»)cg.Name=»whitelist»cg.Parent=br;cg.BackgroundColor3=Color3.new(1,1,1)cg.BackgroundTransparency=1;cg.BorderSizePixel=0;cg.Position=UDim2.new(0,0,0.200000003,0)cg.Size=UDim2.new(1,0,0.179310367,0)ch.Name=»nameframe»ch.Parent=cg;ch.BackgroundColor3=Color3.new(1,1,1)ch.BackgroundTransparency=0.75;ch.BorderSizePixel=0;ch.Size=UDim2.new(1,0,1,0)ci.Name=»all»ci.Parent=ch;ci.BackgroundColor3=Color3.new(1,1,1)ci.BackgroundTransparency=1;ci.BorderSizePixel=0;ci.Position=UDim2.new(0.870000005,0,0,0)ci.Size=UDim2.new(0.129999995,0,1,0)ci.Font=Enum.Font.SourceSans;ci.Text=»All»ci.TextColor3=Color3.new(0,0,0)ci.TextScaled=true;ci.TextSize=1;ci.TextWrapped=true;cj.Name=»user»cj.Parent=ch;cj.BackgroundColor3=Color3.new(1,1,1)cj.BackgroundTransparency=1;cj.BorderSizePixel=0;cj.Size=UDim2.new(0.870000005,0,1,0)cj.Font=Enum.Font.SourceSans;cj.Text=»Bring:All»cj.TextColor3=Color3.new(0,0,0)cj.TextScaled=true;cj.TextSize=14;cj.TextWrapped=true;cf.Name=»waypoints»cf.Parent=br;cf.BackgroundColor3=Color3.new(1,1,1)cf.BackgroundTransparency=1;cf.BorderSizePixel=0;cf.Position=UDim2.new(0,0,0.800000012,0)cf.Size=UDim2.new(1,0,0.179310352,0)cd.Name=»name»cd.Parent=cf;cd.BackgroundColor3=Color3.new(1,1,1)cd.BackgroundTransparency=0.75;cd.BorderSizePixel=0;cd.Size=UDim2.new(1,0,0.5,0)cb.Name=»name»cb.Parent=cd;cb.BackgroundColor3=Color3.new(1,1,1)cb.BackgroundTransparency=1;cb.BorderSizePixel=0;cb.Size=UDim2.new(1,0,1,0)cb.Font=Enum.Font.SourceSans;cb.Text=»Loading»cb.TextColor3=Color3.new(0,0,0)cb.TextScaled=true;cb.TextSize=1;cb.TextWrapped=true;ce.Name=»skin»ce.Parent=cf;ce.BackgroundColor3=Color3.new(1,1,1)ce.BackgroundTransparency=0.75;ce.BorderSizePixel=0;ce.Position=UDim2.new(0,0,0.5,0)ce.Size=UDim2.new(1,0,0.5,0)cc.Name=»skin»cc.Parent=ce;cc.BackgroundColor3=Color3.new(1,1,1)cc.BackgroundTransparency=1;cc.BorderSizePixel=0;cc.Size=UDim2.new(1,0,1,0)cc.Font=Enum.Font.SourceSans;cc.Text=»Loading»cc.TextColor3=Color3.new(0,0,0)cc.TextScaled=true;cc.TextSize=1;cc.TextWrapped=true;aU.Name=»PEPSISETTINGS»aU.Parent=game.Players.LocalPlayer:WaitForChild(«PlayerGui»)at.Name=»Gui»at.Parent=aU;at.BackgroundColor3=Color3.new(1,1,1)at.BackgroundTransparency=1;at.BorderSizePixel=0;at.Position=UDim2.new(0.342416108,0,0.287591219,0)at.Size=UDim2.new(0,400,0,290)am.Name=»Topbar»am.Parent=at;am.BackgroundColor3=Color3.new(1,1,1)am.BackgroundTransparency=1;am.BorderSizePixel=0;am.Size=UDim2.new(1,0,0.100000001,0)aY.Name=»Title»aY.Parent=am;aY.BackgroundColor3=Color3.new(1,1,1)aY.BackgroundTransparency=1;aY.BorderSizePixel=0;aY.Position=UDim2.new(0.0724999979,0,0,0)aY.Size=UDim2.new(0.855000019,0,1,0)bi.Parent=aY;bi.BackgroundColor3=Color3.new(0,0,0)bi.BackgroundTransparency=0.5;bi.BorderSizePixel=0;bi.Size=UDim2.new(1,0,1,0)bi.Font=Enum.Font.SourceSans;bi.Text=»COUNTER PEPSI SETTINGS (Version «..a..»)»bi.TextColor3=Color3.new(255,255,255)bi.TextScaled=true;bi.TextSize=14;bi.TextWrapped=true;bG.Name=»x»bG.Parent=am;bG.BackgroundColor3=Color3.new(1,1,1)bG.BackgroundTransparency=1;bG.BorderSizePixel=0;bG.Position=UDim2.new(0.92750001,0,0,0)bG.Size=UDim2.new(0.0724999979,0,1,0)a_.Parent=bG;a_.BackgroundColor3=Color3.new(0,0,0)a_.BackgroundTransparency=0.5;a_.BorderSizePixel=0;a_.Size=UDim2.new(1,0,1,0)a_.Image=»rbxassetid://2257220394″bE.Name=»timed»bE.Parent=am;bE.BackgroundColor3=Color3.new(1,1,1)bE.BackgroundTransparency=1;bE.BorderSizePixel=0;bE.Size=UDim2.new(0.0724999979,0,1,0)bo.Name=»Time»bo.Parent=bE;bo.BackgroundColor3=Color3.new(0,0,0)bo.BackgroundTransparency=0.5;bo.BorderSizePixel=0;bo.Size=UDim2.new(1,0,1,0)bo.Font=Enum.Font.SourceSans;bo.Text=a6+10;bo.TextColor3=Color3.new(255,255,255)bo.TextScaled=true;bo.TextSize=14;bo.TextWrapped=true;br.Name=»Body»br.Parent=at;br.BackgroundColor3=Color3.new(1,1,1)br.BackgroundTransparency=1;br.BorderSizePixel=0;br.Position=UDim2.new(0,0,0.100694448,0)br.Size=UDim2.new(1,0,1,0)ap.Name=»part»ap.Parent=br;ap.BackgroundColor3=Color3.new(1,1,1)ap.BackgroundTransparency=0.75;ap.BorderSizePixel=0;ap.Size=UDim2.new(0.400000006,0,0.200000003,0)au.Name=»setting»au.Parent=ap;au.BackgroundColor3=Color3.new(1,1,1)au.BackgroundTransparency=1;au.BorderSizePixel=0;au.Position=UDim2.new(0,0,0.5,0)au.Size=UDim2.new(1,0,0.5,0)au.Font=Enum.Font.SourceSans;au.Text=f;au.TextColor3=Color3.new(0,0,0)au.TextScaled=true;au.TextSize=1;au.TextWrapped=true;bu.Name=»name»bu.Parent=ap;bu.BackgroundColor3=Color3.new(1,1,1)bu.BackgroundTransparency=1;bu.BorderSizePixel=0;bu.Size=UDim2.new(1,0,0.5,0)bu.Font=Enum.Font.SourceSans;bu.Text=» Aim At «bu.TextColor3=Color3.new(0,0,0)bu.TextScaled=true;bu.TextSize=1;bu.TextWrapped=true;bA.Name=»autoshootdelay»bA.Parent=br;bA.BackgroundColor3=Color3.new(1,1,1)bA.BackgroundTransparency=0.75;bA.BorderSizePixel=0;bA.Position=UDim2.new(0.800000012,0,0,0)bA.Size=UDim2.new(0.200000003,0,0.200000003,0)bI.Name=»name»bI.Parent=bA;bI.BackgroundColor3=Color3.new(1,1,1)bI.BackgroundTransparency=1;bI.BorderSizePixel=0;bI.Size=UDim2.new(1,0,0.5,0)bI.Font=Enum.Font.SourceSans;bI.Text=» Shoot Delay «bI.TextColor3=Color3.new(0,0,0)bI.TextScaled=true;bI.TextSize=14;bI.TextWrapped=true;aV.Name=»setting»aV.Parent=bA;aV.BackgroundColor3=Color3.new(1,1,1)aV.BackgroundTransparency=1;aV.BorderSizePixel=0;aV.Position=UDim2.new(0,0,0.5,0)aV.Size=UDim2.new(1,0,0.5,0)aV.Font=Enum.Font.SourceSans;aV.Text=tostring(_[«psshootdelay»])aV.TextColor3=Color3.new(0,0,0)aV.TextScaled=true;aV.TextSize=14;aV.TextWrapped=true;bD.Name=»speed2″bD.Parent=br;bD.BackgroundColor3=Color3.new(1,1,1)bD.BackgroundTransparency=0.75;bD.BorderSizePixel=0;bD.Position=UDim2.new(0.600000024,0,0,0)bD.Size=UDim2.new(0.200000003,0,0.200000003,0)bx.Name=»name»bx.Parent=bD;bx.BackgroundColor3=Color3.new(1,1,1)bx.BackgroundTransparency=1;bx.BorderSizePixel=0;bx.Size=UDim2.new(1,0,0.5,0)bx.Font=Enum.Font.SourceSans;bx.Text=» Speed 2″bx.TextColor3=Color3.new(0,0,0)bx.TextScaled=true;bx.TextSize=14;bx.TextWrapped=true;aW.Name=»setting»aW.Parent=bD;aW.BackgroundColor3=Color3.new(1,1,1)aW.BackgroundTransparency=1;aW.BorderSizePixel=0;aW.Position=UDim2.new(0,0,0.5,0)aW.Size=UDim2.new(1,0,0.5,0)aW.Font=Enum.Font.SourceSans;aW.Text=tostring(_[«speed2″])aW.TextColor3=Color3.new(0,0,0)aW.TextScaled=true;aW.TextSize=14;aW.TextWrapped=true;aS.Name=»speed1″aS.Parent=br;aS.BackgroundColor3=Color3.new(1,1,1)aS.BackgroundTransparency=0.75;aS.BorderSizePixel=0;aS.Position=UDim2.new(0.400000036,0,0,0)aS.Size=UDim2.new(0.200000003,0,0.200000003,0)bf.Name=»name»bf.Parent=aS;bf.BackgroundColor3=Color3.new(1,1,1)bf.BackgroundTransparency=1;bf.BorderSizePixel=0;bf.Size=UDim2.new(1,0,0.5,0)bf.Font=Enum.Font.SourceSans;bf.Text=» Speed 1 «bf.TextColor3=Color3.new(0,0,0)bf.TextScaled=true;bf.TextSize=14;bf.TextWrapped=true;bZ.Name=»setting»bZ.Parent=aS;bZ.BackgroundColor3=Color3.new(1,1,1)bZ.BackgroundTransparency=1;bZ.BorderSizePixel=0;bZ.Position=UDim2.new(0,0,0.5,0)bZ.Size=UDim2.new(1,0,0.5,0)bZ.Font=Enum.Font.SourceSans;bZ.Text=tostring(_[«speed1»])bZ.TextColor3=Color3.new(0,0,0)bZ.TextScaled=true;bZ.TextSize=14;bZ.TextWrapped=true;b2.Name=»waypoints»b2.Parent=br;b2.BackgroundColor3=Color3.new(1,1,1)b2.BackgroundTransparency=1;b2.BorderSizePixel=0;b2.Position=UDim2.new(0,0,0.800000012,0)b2.Size=UDim2.new(1,0,0.179310352,0)local ck=<"FakeHead","UpperTorso","LowerTorso">local cl=_[«value_num»]au.Text=ck[cl]au.MouseButton2Click:Connect(function()cl=cl-1;if ck[cl]then au.Text=ck[cl]else cl=#ck;au.Text=ck[cl]end;_[«value_num»]=cl;f=au.Text end)au.MouseButton1Click:Connect(function()cl=1+cl;if ck[cl]then au.Text=ck[cl]else cl=1;au.Text=ck[cl]end;f=au.Text end)local cm=GetGuns()local cn=_[«gun_num»]cb.Text=cm[cn]cb.MouseButton2Click:Connect(function()cn=cn-1;_[«gun_num»]=cn;if cm[cn]then cb.Text=cm[cn]cc.Text=»Loading»cc.Text=GetSkins(cb.Text)[1]else cn=#cm;cb.Text=cm[cn]cc.Text=»Loading»cc.Text=GetSkins(cb.Text)[1]end end)cb.MouseButton1Click:Connect(function()cn=1+cn;_[«gun_num»]=cn;if cm[cn]then cb.Text=cm[cn]cc.Text=»Loading»cc.Text=GetSkins(cb.Text)[1]else cn=1;cb.Text=cm[cn]cc.Text=»Loading»cc.Text=GetSkins(cb.Text)[1]end end)wait(1/2)local co=GetSkins(cb.Text)local cp=_[«skin_num»]cc.Text=co[cp]cc.MouseButton2Click:Connect(function()co=GetSkins(cb.Text)cp=cp-1;_[«skin_num»]=cp;if co[cp]then cc.Text=co[cp]else cp=#co;cc.Text=co[cp]end end)cc.MouseButton1Click:Connect(function()co=GetSkins(cb.Text)cp=1+cp;_[«skin_num»]=cp;if co[cp]then cc.Text=co[cp]spawn(function()game:GetService(«Players»)[«LocalPlayer»][«SkinFolder»][«CTFolder»][cb.Text][«Value»]=cc.Text end)spawn(function()game:GetService(«Players»)[«LocalPlayer»][«SkinFolder»][«TFolder»][cb.Text][«Value»]=cc.Text end)else cp=1;cc.Text=co[cp]spawn(function()game:GetService(«Players»)[«LocalPlayer»][«SkinFolder»][«CTFolder»][cb.Text][«Value»]=cc.Text end)spawn(function()game:GetService(«Players»)[«LocalPlayer»][«SkinFolder»][«TFolder»][cb.Text][«Value»]=cc.Text end)end end)local cq=GetOthers()local cr=_[«plr_num»]cj.Text=»Bring:».._[«bring_list»]cj.MouseButton2Click:Connect(function()cr=cr-1;if cq[cr]then cj.Text=»Bring:»..cq[cr]_[«bring_on»]=false else cr=#cq;cj.Text=»Bring:»..cq[cr]_[«bring_on»]=false end;_[«plr_num»]=cr;_[«bring_list»]=cq[cr]end)cj.MouseButton1Click:Connect(function()cr=1+cr;if cq[cr]then cj.Text=»Bring:»..cq[cr]_[«bring_on»]=false else cr=1;cj.Text=»Bring:»..cq[cr]_[«bring_on»]=false end;_[«plr_num»]=cr;_[«bring_list»]=cq[cr]end)ci.MouseButton1Click:Connect(function()_[«bring_list»]=»All»_[«plr_num»]=1;cj.Text=»Bring:All»end)a_.MouseButton1Click:Connect(function()if cc.Text

=»»then spawn(function()game:GetService(«Players»)[«LocalPlayer»][«SkinFolder»][«CTFolder»][cb.Text][«Value»]=cc.Text end)spawn(function()game:GetService(«Players»)[«LocalPlayer»][«SkinFolder»][«TFolder»][cb.Text][«Value»]=cc.Text end)end;if au.Text

=»»then f=au.Text end;if aV.Text

=»»then _[«psshootdelay»]=tonumber(aV.Text)else _[«psshotdelay»]=0 end;if aW.Text

=»»then _[«speed2»]=tonumber(aW.Text)else _[«speed2»]=192 end;if bZ.Text

=»»then _[«speed1»]=tonumber(bZ.Text)else _[«speed1»]=21 end;if aU then aU:Destroy()end;Notify(«Settings saved»)end)game.Debris:AddItem(aU,90+a6)wait(1)repeat if bo then bo.Text=tostring(tonumber(bo.Text)-1)end;wait(1)until tonumber(bo.Text)==0;if bo then bo.Text=tostring(0)end;wait(2)if aU then aU:Destroy()end end)end)game.Debris:AddItem(aU,1+a6)wait(1)repeat if b0 then b0.Text=tostring(tonumber(b0.Text)-1)end;wait(1)until tonumber(b0.Text)==0;if b0 then b0.Text=tostring(0)end;wait(2)if aU then aU:Destroy()end elseif aC then aC:Destroy()elseif aD then Notify(«Settings not saved»)aD:Destroy()end elseif am==M:lower()then if _[«auto_join»]then _[«auto_join»]=false;print(«Auto Join Off»)if X then Notify(«Auto Join Off»)end else _[«auto_join»]=true;print(«Auto Join On»)if X then Notify(«Auto Join On»)end;repeat local cs=game.Players.LocalPlayer.Team.Name;local ct=nil;local ao=game.ReplicatedStorage.Events:FindFirstChild(«JoinTeam»)local cu=game.Players.LocalPlayer.PlayerGui.GUI.UpperInfo.CTScore;local cv=game.Players.LocalPlayer.PlayerGui.GUI.UpperInfo.TScore;if ao and cu and cv and _[«auto_join»]then if tonumber(cu.Text)>tonumber(cv.Text)then cs=game.Players.LocalPlayer.Team.Name;ao:FireServer(«CT»)if cs

=»Counter-Terrorists»then local ct=»Counter-Terrorists»end elseif tonumber(cu.Text)==tonumber(cv.Text)then if N==»CT»then cs=game.Players.LocalPlayer.Team.Name;ao:FireServer(N)if cs

=»Counter-Terrorists»then local ct=»Counter-Terrorists»end elseif N==»T»then cs=game.Players.LocalPlayer.Team.Name;ao:FireServer(N)if cs

=»Terrorists»then local ct=»Terrorists»end else print(«Wrong default team»)N=»CT»end elseif tonumber(cv.Text)>tonumber(cu.Text)then cs=game.Players.LocalPlayer.Team.Name;ao:FireServer(«T»)if cs

=»Terrorists»then local ct=»Terrorists»end else print(«Can’t find winning team»)end else print(«Cant find scores!»)end;wait(1)cs=game.Players.LocalPlayer.Team.Name;if cs==ct then print(«Joining «..ct)if X then Notify(«Joined «..ct)end end;ct=nil until not _[«auto_join»]end elseif am==v:lower()then if a0 then _[«auto_shoot»]=true;Notify(«Auto Firing»)repeat fastshoot(10)until not _[«auto_shoot»]end elseif am==W:lower()then if _[«speed2_on»]then _[«speed2_on»]=false;if X then Notify(«Speed Off»)end else _[«speed1_on»]=false;_[«speed2_on»]=true;if X then Notify(«Speed:».._[«speed2»])end;repeat local ap=GetHuman()if ap and ap.Health

=0 then ap.WalkSpeed=_[«speed2»]end;wait(0.01)until not _[«speed2_on»]end elseif am==x:lower()then if _[«path_on»]then _[«path_on»]=false;if X then Notify(«Paths Off»)end else _[«path_on»]=true;if X then Notify(«Paths On»)end;repeat if game.Players.LocalPlayer.Character then plyr=GetNearestPlayer(25000)if plyr then local aJ=game.Players.LocalPlayer.Character:FindFirstChildOfClass(«Part»)local aK=FindValidPart(plyr)local aL=game:GetService(«PathfindingService»):FindPathAsync(aJ.Position,aK.Position)local aM=aL:GetWaypoints()local aN=<>local cw=Instance.new(«Folder»,game.Workspace.CurrentCamera)for at=2,#aM do local aO=aM[at]local aP=Instance.new(«Part»)aP.Position=aO.Position+Vector3.new(0,1,0)aP.Size=Vector3.new(.1,.1,.1)aP.Transparency=1;aP.CanCollide=false;aP.Anchored=true;local aQ=Instance.new(«SelectionSphere»,aP)aQ.Color3=Color3.new(0,0,0)aQ.SurfaceTransparency=0.8;aQ.Transparency=0.6;aQ.SurfaceColor3=Color3.new(255,255,255)aQ.Adornee=aP;table.insert(aN,0,aP)end;for cx,cy in pairs(aN)do cy.Parent=cw end;game.Debris:AddItem(cw,y+.06)end end;wait(y)until not _[«path_on»]end elseif am==O:lower()then local ab=FindPart(game.Players.LocalPlayer)if ab then if ah==nil then ah=ab.CFrame;aa=ab.Position;Notify(«Position 1 saved»)elseif ah and not aj then aj=ab.CFrame;ac=ab.Position;Notify(«Position 2 saved»)elseif ah and aj and _[«overwrite»]then ah=ab.CFrame;aa=ab.Position;_[«overwrite»]=false;Notify(«Position 1 overwritten»)elseif ah and aj and not _[«overwrite»]then aj=ab.CFrame;ac=ab.Position;_[«overwrite»]=true;Notify(«Position 2 overwritten»)else ah=ab.CFrame;aa=ab.Position;aj=ab.CFrame;ac=ab.Position;Notify(«Position saved»)end end elseif al:byte()==U then if _[«cash_on»]then _[«cash_on»]=false;Notify(«Limited Cash»)else _[«cash_on»]=true;Notify(«Unlimited Cash»)repeat local ao=game.Players.LocalPlayer.Cash;if ao then if ao.Value =25000 end;ao.Value=25000 end;wait(1/3)until not _[«cash_on»]end elseif am==P:lower()then if ah or aj then local ab=FindPart(game.Players.LocalPlayer)if ab then if ah and not _[«justteleported»]then ab.CFrame=ah;_[«justteleported»]=true;Notify(«Position 1 loaded»)elseif aj and _[«justteleported»]then ab.CFrame=aj;_[«justteleported»]=false;Notify(«Position 2 loaded»)elseif ah and not aj then ab.CFrame=ah;_[«justteleported»]=true;Notify(«Position 1 loaded»)end else Notify(«Can’t find player»)end else Notify(«Save a position first! Key:»..O)end elseif am==Q:lower()then _[«justteleported»]=false;aa=nil;ac=nil;aj=nil;ah=nil;Notify(«Waypoints cleared»)elseif am==G:lower()then ab=game.Players.LocalPlayer.Character:FindFirstChildOfClass(«Part»)if af and ab and game.Workspace.Map.SpawnPoints.C4Plant then af=false;Notify(«Teleported»)ab.Parent:MoveTo(game.Workspace.Map.SpawnPoints.C4Plant.Position)elseif ab and game.Workspace.Map.SpawnPoints.C4Plant2 then af=true;Notify(«Teleported»)ab.Parent:MoveTo(game.Workspace.Map.SpawnPoints.C4Plant2.Position)end elseif am==E:lower()then _[«bhop_on»]=true;if X then Notify(«Bhop On»)end;repeat local ap=GetHuman()if ap then wait(F)if _[«bhop_on»]then ap.Jump=true;wait()ap.Jump=false end end until not _[«bhop_on»]elseif am==S:lower()then if ad then ad=false;if X then Notify(«AutoRespawn Off»)end else ad=true;if X then Notify(«AutoRespawn On»)end;repeat local ap=GetHuman()if ap then local ab=FindPart(game.Players.LocalPlayer)if ab then ag=ab.CFrame end;if ap.Health =9 then a7=0;_[«aimbot_on»]=false;if X then Notify(«OFF»)end;print(«Aimbot off»)elseif al:byte()==D then _[«spining»]=false elseif am==w:lower()then if _[«in_loop»]then _[«auto_walk»]=false end;_[«in_loop»]=false;a7=0 elseif al:byte()==s then if _[«in_loop»]then _[«god»]=false end;_[«in_loop»]=false;a7=0 elseif al:byte()==kill_all_key then _[«kill_all»]=false;_[«in_loop»]=false;a7=0 elseif al:byte()==u then if _[«in_loop»]then _[«auto_fix»]=false end;_[«in_loop»]=false;a7=0 elseif am==B:lower()then _[«derp»]=false;_[«in_loop»]=false;a7=0 elseif am==v:lower()then _[«auto_shoot»]=false elseif am==z:lower()and a7>=9 then _[«createpart»]=false;local aS=workspace.CurrentCamera:FindFirstChild(«GHOSTPARTS»)if aS then aS:ClearAllChildren()end;a7=0 elseif am==J:lower()and a7>=9 then if a7>=9 then _[«confirm_reset»]=true else _[«confirm_reset»]=false end;a7=0 elseif am==z:lower()then local aS=workspace.CurrentCamera:FindFirstChild(«GHOSTPARTS»)if not aS then aS=Instance.new(«Folder»)aS.Name=»GHOSTPARTS»aS.Parent=workspace.CurrentCamera end;_[«createpart»]=true;a7=0 elseif am==E:lower()then _[«bhop_on»]=false;if X then Notify(«Bhop Off»)end end end)function Notify(cB)if X then game.StarterGui:SetCore(‘SendNotification’,)end end;function GetHuman()local aI=game.Players.LocalPlayer.Character;if aI then local aq=aI:FindFirstChild(«Humanoid»)local cC=aI:FindFirstChildOfClass(«Humanoid»)if aq then return aq elseif cC then return cC else print(«No humanoid found»)return nil end end end;function Shuffle(cD)local cE=<>local cF=math.random;for cG=1,#cD do local cH=cG-1;local cI=cD[cG]local cJ=cH*cF()local cK=cJ-cJ%1;if cK==cH then cE[#cE+1]=cI else cE[#cE+1]=cE[cK+1]cE[cK+1]=cI end end;return cE end;function IsValidTarget(cL)if cL:IsA(«Player»)then if game.Players.LocalPlayer.Name

=cL.Name then if not Y[cL.Name]then if cL.Character then if IsVisible(cL)then if k then local cM=cL.Character:FindFirstChild(«Humanoid»)local cC=cL.Character:FindFirstChildOfClass(«Humanoid»)if cM and cM.Health

=0 then return true elseif cC and cC.Health

=0 then return true else return false end elseif game.Players.LocalPlayer.Team.Name==»Neutral»or cL.Team.Name==»Neutral»then local cM=cL.Character:FindFirstChild(«Humanoid»)local cC=cL.Character:FindFirstChildOfClass(«Humanoid»)if cM and cM.Health

=0 then return true elseif cC and cC.Health

=0 then return true else return false end elseif game.Players.LocalPlayer.Team.Name

=cL.Team.Name then local cM=cL.Character:FindFirstChild(«Humanoid»)local cC=cL.Character:FindFirstChildOfClass(«Humanoid»)if cM and cM.Health

=0 then return true elseif cC and cC.Health

=0 then return true else return false end else return false end else return false end else return false end end else return false end else return false end end;function GetNearestPlayer(cN)Z=<>local cO=cN;local cP=nil;if game.Players.LocalPlayer.Character then for cx,cQ in pairs(game.Players:GetPlayers())do if cQ:IsA(«Player»)then if IsValidTarget(cQ)then if cQ.Character and cQ.Character

=game.Players.LocalPlayer.Character then local cR=cQ.Character;local cS=game.Players.LocalPlayer.Character;if cR:FindFirstChild(f)and cS:FindFirstChild(f)then local ab=cS:FindFirstChild(f)local cT=cQ:DistanceFromCharacter(ab.Position)if cT 1000 then if math.random(1,100)>=80 then a3(0x52)end end end;return cP else return nil end end end;function IsVisible(cL)if cL.Character then if cL.Character:FindFirstChild(«FakeHead»)then local cU=cL.Character:FindFirstChild(«FakeHead»)if cU.Transparency

=1 then return true else return false end else return false end else return false end end;function GetPart(cL)if IsValidTarget(cL)then if cL.Character then Z=<>local cR=cL.Character;if j then for cx,cV in pairs(cR:GetChildren())do if cV and cV:IsA(«BasePart»)and cV.Transparency

=1 then table.insert(Z,cV)end end;if#Z>1 then Z=Shuffle(Z)end;for cx,cy in pairs(Z)do if cy

=a9 and cy.Transparency

=1 then local a9=cy;return cy end end elseif not j and cR:FindFirstChild(f)and cR:FindFirstChild(f).Transparency

=1 then local ab=cR:FindFirstChild(f)return ab elseif not j and cR:FindFirstChildOfClass(«BasePart»)and cR:FindFirstChildOfClass(«BasePart»).Transparency

=1 then local ab=cR:FindFirstChildOfClass(«Part»)return ab elseif not j and cR:FindFirstChildOfClass(«BasePart»)and cR:FindFirstChildOfClass(«BasePart»).Transparency

=1 then local ab=cR:FindFirstChildOfClass(«Part»)return ab elseif not j then for cx,cV in pairs(cR:GetChildren())do if cV and cV:IsA(«BasePart»)then if cV.Transparency

=1 then local ab=cV;return ab end end end else return false end else return false end else return false end;return false end;function Track(cW)if cW:IsA(«BasePart»)and(cW.Transparency

=1 or cW.Name==»DERPBLOCK»or cW.Name==»HUD»)and _G.delete_script

=true and game.Workspace.CurrentCamera and game.Players.LocalPlayer.Character then if h then local cX=0;local cY=0;local cZ=0;cY=math.random(-1,1)+math.random()g=CFrame.new(cX,cY,cZ).Position*i end;game.Workspace.CurrentCamera.CoordinateFrame=CFrame.new(game.Workspace.CurrentCamera.CoordinateFrame.Position,cW.CFrame.Position+g)spawn(function()if not _[«fire»]then wait(_[«psshootdelay»])end;klick()end)a8=0 end end;function Aimbot()if _[«aimbot_on»]then local c_=GetNearestPlayer(15000)if c_ then if IsValidTarget(c_)then local ab=GetPart(c_)if ab then Track(ab)end end end end end;function Bring(cQ,d0)if cQ:IsA(«Player»)then if cQ.Character and game.Players.LocalPlayer.Character then local aI=cQ.Character;local d1=game.Players.LocalPlayer.Character;local ab=FindPart(cQ)local ae=FindPart(game.Players.LocalPlayer)if aI and d1 and ab and ae then ab.CFrame=d0;if _[«bring_on»]==true then ab.Anchored=true else ab.Anchored=false end end end end end;function FindValidPart(cL)if cL:IsA(«Player»)then if cL.Character then local aI=cL.Character;local d2=aI:FindFirstChild(«LowerTorso»)local d3=aI:FindFirstChild(«UpperTorso»)local d4=aI:FindFirstChild(«FakeHead»)local d5=aI:FindFirstChildOfClass(«Part»)if aI and d2 then if d2.Transparency 6 then a3(0x51)a3(0x51)_[«shots»]=0 end end;_[«fire»]=false end end end;function GetGuns()local da=<>local db=game:GetService(«ReplicatedStorage»)if db

=nil then local dc=db:FindFirstChild(«Skins»)if dc

=nil then local dd=dc:GetChildren()if dd

=nil then if#dd>0 then for de,df in pairs(dd)do if df

=nil then if df:IsA(«Folder»)then table[«insert»](da,df[«Name»])else warn(df[«Name»]..» is not a folder/gun»)end else warn(«Gun lost»)end end else warn(«Children/Guns: «..#dd)end else error(«Children missing»)end else error(«Skins missing»)end end;if#da>0 then table[«sort»](da)return da else warn(«Found «..#da..» guns.»)return da end end;function GetSkins(df)local dg=<>local dh=nil;if df

=nil then if type(df)==»string»then local db=game:GetService(«ReplicatedStorage»)if db

=nil then local dc=db:FindFirstChild(«Skins»)if dc

=nil then dh=dc:FindFirstChild(df)else error(«Cannot find Skins»)end else error(«Cannot find ReplicatedStorage»)end else print(«Object detected, skipping location»)end;if dh

=nil then if dh:IsA(«Folder»)then local dc=dh:GetChildren()if dc

=nil then if#dc>0 then for de,di in pairs(dc)do if di

=nil then if di:IsA(«Folder»)then table[«insert»](dg,di.Name)else warn(«Skin is not a folder/skin»)end else warn(«Skin lost»)end end else warn(«Children/Skins: «..#dc)end else error(«Cannot find Children»)end else error(«Gun is not a folder»)end else error(«Gun lost»)end end;if dg

=nil then if#dg>0 then table[«sort»](dg)return dg end end end;function fastshoot(dj)if dj==nil then dj=10 end;if dj and _G.delete_script

=true then if type(dj)==»number»then for at=1,dj/2 do if _[«auto_shoot»]then if a0 then a4(MOUSE_DOWN)wait()a4(MOUSE_UP)a3(0x51)a3(0x51)wait(0.03)end end end end end end;function GetOthers()local dk=game:GetService(«Players»)local dl=<>if dk

=nil then local dm=dk:GetPlayers()if dm

=nil then if#dm>0 then for de,cL in pairs(dm)do if cL

Источник

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *