фоллаут 4 мод сэнкчуари снова живой
Фоллаут 4 мод сэнкчуари снова живой
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Версия 2.3
Размер 17 MB
Этот мод, пожалуй, самый масштабный, среди тех, которые каким-либо образом затрагивают поселение Сэнкчуари.
Автор перестроил всю локацию с нуля, при этом сохранив в целости и сохранности все игровые квесты ради избежания багов.
Каждое здание и улицы обладают также созданныеми с нуля навмешами, что исключает вероятность того, что ваши поселенцы где-нибудь застрянут.
Здания, которые добавил автор:
1) Был изменен дом главного героя. Теперь он построен из кирпича. Имеет точно такое же местоположение, что и раньше.
3) Новый район на берегу реки с небольшим портом, рыбным хозяйством и таверной.
4) Новый дом для игрока с видом на реку с собственным причалом и террасой.
7) Оружейный магазин
8) Большое здание, изначально задуманное, как гостиница. С ним можно сделать все, что душе угодно.
9) Церковь и кладбище
11) Медицинский центр
12) Ферма с фруктово-овощным ларьком и домом фермера.
13) Тюрьма и центральная сторожевая башня для охраны главного входа на мосту.
14) Бар с большой верхней террасой и небольшой комнатой барменши.
15) Отдельные магазины.
17) Три очень высокие сторожевые башни, на которых можно назначить поселенцев для охраны.
18) Обновленный мост.
Автор предупреждает, что из-за достаточно плотной застройки может немного пострадать производительность.
Fallout 4, Far Harbor DLC
Через установщик модов или следуйте инструкции ниже:
1. По пути «Мои документы/My Games/Fallout 4» находим файл Fallout4Prefs.ini и редактируем его: [Launcher] добавьте «bEnableFileSelection=1» (без кавычек)
2. Переходим в папку C:\Users\Имя пользователя\AppData\Local\Fallout4. Открываем plugins.txt. Добавляем в него новую строку с названием «ИМЯ.esp» после «Fallout4.esm» (без кавычек)
3. Сохраните и закройте.
4. Выделяем plugins.txt и правой кнопкой выбираем «Свойства» и отмечаем «только для чтения».
5. Добавляем выбранный вам esp в папку Data, что находится в корне Fallout 4
6. Выполните все, что сказано на странице Настройка fallout4.ini
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Sanctuary Lives Again
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About this mod
Overhaul and change of a vanilla settlement
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This includes translating this or any of my mods and uploading to any other site other than the nexus.
This specifically means sites like GAMER-MODS-RU that took all of my mods,translated them and uploaded to their site without even a single word and benefit their site with MY content.
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This author has not credited anyone else in this file
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Version 2.7
Version 2.6
Version 2.5
Version 2.2
Version 2.1
Version 2.0
Version 1.6
Version 1.5
Straight donations accepted
Im still here and barely surviving BUT. i managed to finish this baby.
What can i say except that this was quite an undertaking and very risky being the location that it is.
I managed to do this WHOLE area over and still left quests etc. unharmed.
EVERY and i do mean EVERY building has been removed and replaced (not deleted just sunk way down).
ALL of the navmesh HAD to be re-done from scratch since all the old buildings are gone and new ones in their place and MANY more buildings added.
The road was also replaced with a clean version but i also changed it to now «loop» back to the entrance at the bridge.
In doing the new road layout i was presented with even more areas to build thus making it look like a REAL town.
Now to the stuff you want to hear.
here is what ive done as far as buildings are concerned.
1) «our» home has been replaced with a new brick type dwelling but has the EXACT same layout as the old one.
2) the workshop house (Rosa’s) has had the same done to it as our house but with several changes a\s far as animations go.
Example that you will see in the pics is a wrecked car on cinder blocks and that my friends is to keep the idiots from banging on the walls but instead make it like they are working on the car. 😉
4) new player home overlooking the river with a private dock and a terrace with a majestic view.
8) Big building intended as a hotel or what ever you want to do with it.
9)Church and cemetery
12) Farm with a fruit and veggie stall and home for a farmer
13) security/jail and central guard tower covering the main entrance at the bridge.
14) a bar with a big upstairs terrace and small quarters for the barmaid
17) 3 very tall guard towers that look very cool at night ( imo ) and have been tested for settlers ( you only need to place a mat/marker and assign them.
18) obviously. a NEW bridge to blend in with the new look that is fully navmeshed and works as intended.
Now some technical stuff.
a) i have installed a gen(100 power) and water purifier (40 water)
The Purifier has been made to look like a water tower and needs power.
Some beds also count but it depends on your save.
To fix the doors and scrappables simply scrap them.
This mod might interfere with any red rocket mods due to the reaching to the other side to make the new bridge but i havent tested any to know for sure.
Note i left quite a few areas empty so that you can build too and even opened up the build area a little as well.
I have furnished with the basics but left the «personalizing » to you as all ways.
Everything in this mod is VANILLA meaning nothing in it that isnt in the game.
The Cambridge type buildings i made are used not even 10 mins down the road..as well as the brick that is used in Concord.
The only thing «non immersive » is the missing garbage and weeds. ( dont forget that there was a robot here for 200 years with nothing to do ).
Requirements.
Far harbor DLC
This might effect your FPS a bit due to the enormous amount of objects/effects that have been added.
sanctuary as it is has a ton of markers and triggers so anything added weighs heavily on performance.
Now go and explore your NEW sanctuary.
ALSO:
Please finish starting quests up to bringing Preston and the gang back to Sanctuary BEFORE installing to avoid any issues.
If you enjoy this mod please endorse and if you want to help me out please donate.
A good review by MxR
Another showcase and walkthrough from our friend Petard.
A nice showcase done by Klone Wolf